Battle chronicle

A new legend is written: Aldana M. challenges Rat on floor 1.

Aldana M. answers with fury: the knight leaps from G6 to H8 and captures the enemy knight.

In the end, Aldana M. delivers checkmate and Rat flees the board.

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The battle, move by move

Aldana M. claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the knight to E5. With a steady hand, Aldana M. brings the pawn to H3; then rat's king advances from E8 to D8.

Aldana M. claims the enemy pawn by landing on G4.

Rat sets the king on E8, watching every square, and without hurry or fear, Aldana M. places the pawn on G5. From the dark, Rat pushes the king to D8, while aldana M.'s knight takes F3, leaving G1 behind.

Rat answers by moving the knight from E5 to F7, and aldana M. slides the knight across the board, from F3 to H4. With dungeon cunning, Rat brings the knight to H8.

Aldana M. claims the enemy pawn by landing on G6.

Rat's pawn advances from E7 to E5. Aldana M. captures the enemy knight: the knight leaps from G6 to H8.

Rat sets the king on C8, watching every square, while without hurry or fear, Aldana M. places the knight on G6. From the dark, Rat pushes the king to B8.

Aldana M. captures the enemy pawn: the knight leaps from G6 to E5.

Rat answers by moving the king from B8 to A7. Aldana M. captures the pawn on C6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to B6. Aldana M. captures the enemy pawn: the knight leaps from C6 to A5.

Rat's king advances from B6 to B5. Aldana M. advances the knight from A5 to B3, and right after that rat sets the pawn on C6, watching every square.

Aldana M. captures the enemy pawn: the knight leaps from B3 to C5.

From the dark, Rat pushes the king to C4, while aldana M.'s knight takes A4, leaving C5 behind. Rat answers by moving the king from C4 to B5.

From C3, Aldana M.'s knight forces Rat to defend.

With dungeon cunning, Rat brings the king to A5. With a steady hand, Aldana M. brings the knight to E4, and right after that rat's king advances from A5 to B5.

Aldana M. advances the pawn from G5 to G6; then rat sets the king on A4, watching every square. Without hurry or fear, Aldana M. places the pawn on G7.

From the dark, Rat pushes the pawn to C5. Aldana M.'s pawn crowns on G8 and becomes a queen.

Rat answers by moving the pawn from C5 to C4. Aldana M. captures the pawn on C4 and leaves Rat in check.

With dungeon cunning, Rat brings the king to A5. From B4, Aldana M.'s queen forces Rat to defend.

Rat's king advances from A5 to A6. Check: Aldana M. tightens the net by bringing the knight to C5.

Rat sets the king on A7, watching every square. And it is checkmate: Aldana M. ends the game on B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
53 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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