Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the king leaps from H7 to H6 and captures the enemy queen.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero advances the pawn from E2 to E4; then slug sets the pawn on C2, watching every square. our hero claims the enemy knight by landing on G3.

On C1, Slug promotes and gains a reinforcing bishop.

our hero's knight takes E2, leaving G1 behind. Check from Slug: the bishop plants itself on B4.

our hero slides the king across the board, from E1 to F2, and right after that with dungeon cunning, Slug brings the pawn to D5. our hero captures the enemy bishop: the knight leaps from E2 to C1.

Slug's king advances from E8 to D8. our hero advances the knight from C1 to B3, and right after that slug sets the bishop on D6, watching every square.

Without hurry or fear, our hero places the knight on D4. From the dark, Slug pushes the king to D7. our hero claims the enemy pawn by landing on E6.

Slug's king falls on E6 and tears the knight from our hero.

our hero slides the king across the board, from F2 to G2. A cruel blow: Slug's pawn captures our hero's pawn on E4.

With a steady hand, our hero brings the king to H2, and right after that slug's pawn advances from E4 to E3. our hero advances the king from H2 to G2; then slug sets the pawn on E4, watching every square.

Without hurry or fear, our hero places the king on G1. From the dark, Slug pushes the king to D5, and our hero's king takes H1, leaving G1 behind.

Slug answers by moving the pawn from E7 to E6, while our hero slides the king across the board, from H1 to H2. With dungeon cunning, Slug brings the king to C4.

With a steady hand, our hero brings the king to G2. A cruel blow: Slug's bishop captures our hero's pawn on G3.

our hero claims the enemy bishop by landing on G3.

Slug sets the king on C3, watching every square. our hero captures the enemy pawn: the king leaps from G3 to G4.

From the dark, Slug pushes the pawn to E2, while our hero's king takes H5, leaving G4 behind. On E1, Slug promotes and gains a reinforcing queen.

our hero captures the enemy pawn: the king leaps from H5 to H6.

Slug gives check with the queen on E3.

our hero claims the enemy pawn by landing on H7.

Slug's queen reaches H6 and threatens our hero's king.

our hero captures the enemy queen: the king leaps from H7 to H6.

Slug sets the king on C4, watching every square, while without hurry or fear, our hero places the king on G6. From the dark, Slug pushes the pawn to E5, and our hero's king takes F6, leaving G6 behind.

Slug answers by moving the king from C4 to B4. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Slug brings the pawn to E3. With a steady hand, our hero brings the king to E4; then slug's pawn advances from E3 to E2.

our hero advances the king from E4 to E3. On E1, Slug promotes and gains a reinforcing rook.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to C5. our hero claims the enemy rook by landing on E1.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
55
How it ended
draw
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
28 / 5
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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