Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the knight leaps from E2 to C3 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero's king takes D1, leaving E1 behind. Slug answers by moving the king from E8 to D7, while our hero slides the bishop across the board, from C1 to G5.

With dungeon cunning, Slug brings the knight to E8. With a steady hand, our hero brings the knight to E2; then slug's bishop advances from C3 to A5.

our hero advances the king from D1 to C1, and right after that slug sets the pawn on F5, watching every square. Without hurry or fear, our hero places the king on B2.

Slug's bishop reaches C3 and threatens our hero's king.

our hero claims the enemy bishop by landing on C3.

In that instant, Backstab: one of Slug's pieces vanishes without a trace.

Slug answers by moving the knight from E8 to C7; then our hero slides the king across the board, from B2 to C2. With dungeon cunning, Slug brings the pawn to D5, and right after that with a steady hand, our hero brings the king to D2.

Slug's king advances from D7 to C6; then our hero advances the bishop from G5 to D8. Slug sets the knight on E6, watching every square.

Without hurry or fear, our hero places the bishop on H4, and from the dark, Slug pushes the pawn to F4. our hero's knight takes E2, leaving C3 behind, while slug answers by moving the king from C6 to D6.

our hero slides the bishop across the board, from H4 to F6. Check from Slug: the pawn plants itself on E3.

With a steady hand, our hero brings the king to D3. our hero activates Backstab and silently removes a threat from Slug.

Slug's king advances from D6 to C6, and our hero advances the knight from E2 to C3. Slug sets the pawn on G3, watching every square, while without hurry or fear, our hero places the bishop on E5.

Check from Slug: the pawn plants itself on C4.

our hero's king takes E2, leaving D3 behind; then slug answers by moving the king from C6 to D7. our hero captures the enemy pawn: the knight leaps from C3 to B5.

With dungeon cunning, Slug brings the king to C6. our hero gives check with the knight on D4.

Slug's king advances from C6 to D7. our hero captures the enemy knight: the knight leaps from D4 to E6.

Slug sets the pawn on C3, watching every square. our hero claims the enemy pawn by landing on F4.

From the dark, Slug pushes the pawn to B5, while our hero's king takes D3, leaving E2 behind. Slug answers by moving the king from D7 to E8.

our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Slug brings the king to E7. our hero captures the pawn on D5 and leaves Slug in check.

Slug's king advances from E7 to F8. our hero claims the enemy pawn by landing on G3.

Slug sets the king on G8, watching every square, while without hurry or fear, our hero places the bishop on E5. From the dark, Slug pushes the king to F7, and our hero's pawn takes G4, leaving G2 behind.

Slug answers by moving the king from F7 to F8. our hero slides the pawn across the board, from G4 to G5, and right after that with dungeon cunning, Slug brings the king to G8.

With a steady hand, our hero brings the pawn to G6; then slug's king advances from G8 to F8. Check: our hero tightens the net by bringing the pawn to G7.

Slug sets the king on G8, watching every square, and without hurry or fear, our hero places the bishop on D4. From the dark, Slug pushes the king to F7, while our hero's knight takes F4, leaving D5 behind.

Slug answers by moving the king from F7 to E7. our hero's pawn crowns on G8 and becomes a queen.

Slug's pawn reaches B4 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from C3 to B4.

Slug's king advances from E7 to D7. From E6, our hero's queen forces Slug to defend.

Slug sets the king on D8, watching every square. Check: our hero tightens the net by bringing the bishop to F6.

From the dark, Slug pushes the king to C7. our hero gives check with the knight on D5.

Slug answers by moving the king from C7 to B7. From B6, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to A8. our hero delivers the final mate from C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 58 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 5
Skills used
2

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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