Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the queen leaps from B8 to B5 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on B3.

From the dark, Slug pushes the pawn to C2, and right after that our hero's king takes D2, leaving E1 behind. Slug answers by moving the bishop from E4 to G6; then our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Slug brings the pawn to B4. From D2 to C2, our hero's king swallows Slug's pawn.

Slug's bishop advances from G6 to H7. our hero advances the bishop from C1 to F4, while slug sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the pawn on H4. Slug captures the pawn on E4 and puts our hero in check.

our hero's king takes D2, leaving C2 behind. Slug answers by moving the bishop from E4 to H7, and right after that our hero slides the bishop across the board, from F4 to C7.

With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the pawn to H5, while slug's bishop advances from H7 to E4.

our hero advances the pawn from H5 to H6, and slug sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on H7.

Slug advances to H7 and claims our pawn.

our hero's bishop takes B6, leaving C7 behind. Slug answers by moving the king from F8 to G7.

A clean strike: our hero's bishop topples the pawn on C5.

With dungeon cunning, Slug brings the bishop to E4. From C5 to B4, our hero's bishop swallows Slug's pawn.

Slug's king advances from G7 to F6. our hero gives check with the bishop on C3.

Slug sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the king on E3. Slug gives check with the pawn on D4.

A clean strike: our hero's king topples the pawn on D4.

Slug answers by moving the king from G6 to F5, and right after that our hero slides the king across the board, from D4 to C5. With dungeon cunning, Slug brings the bishop to A8.

A clean strike: our hero's king topples the pawn on B5.

Slug's king advances from F5 to F4. Check: our hero tightens the net by bringing the bishop to D2.

Slug sets the king on F5, watching every square; then without hurry or fear, our hero places the pawn on B4. Slug advances to G2 and claims our pawn.

our hero's king takes B6, leaving B5 behind. Slug answers by moving the bishop from G2 to A8; then our hero slides the pawn across the board, from B4 to B5.

With dungeon cunning, Slug brings the bishop to F3. With a steady hand, our hero brings the king to A6, and slug's bishop advances from F3 to D5.

our hero advances the pawn from B5 to B6, while slug sets the pawn on F6, watching every square. Without hurry or fear, our hero places the pawn on B7.

Slug's bishop reaches C4 and threatens our hero's king.

our hero's king takes A7, leaving A6 behind. Slug answers by moving the king from F5 to E4. Promotion: on B8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the bishop to B5. A clean strike: our hero's queen topples the bishop on B5.

Slug's king advances from E4 to D4. our hero advances the queen from B5 to B3, and slug sets the king on E5, watching every square.

From G3, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to D5. From G3 to G4, our hero's queen swallows Slug's pawn.

Slug answers by moving the king from D5 to E5. our hero gives check with the queen on F4.

With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the pawn to B4, and slug's pawn advances from F6 to F5.

our hero advances the pawn from B4 to B5, while slug sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on B6.

From the dark, Slug pushes the king to C6; then our hero's pawn takes B7, leaving B6 behind. Slug answers by moving the king from C6 to B5.

Promotion: on B8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to C5. By taking the pawn on F5, our hero drives Slug into check.

Slug's king advances from C5 to C6. Mate. our hero's queen on B6 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 59 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
13 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 76% of the games on this floor.

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