Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero answers with fury: the knight leaps from E6 to G5 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider answers by moving the knight from F6 to G8, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Spider brings the knight to G5.

With a steady hand, our hero brings the pawn to E4, while spider's knight advances from G8 to F6. From B2 to C3, our hero's pawn swallows Spider's pawn.

Spider sets the knight on H7, watching every square; then without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the knight to F8, and right after that our hero's pawn takes C5, leaving C4 behind.

Spider answers by moving the knight from F8 to E6; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the pawn to A5.

With a steady hand, our hero brings the pawn to A3, and spider's knight advances from E6 to G5. A clean strike: our hero's bishop topples the knight on G5.

Spider sets the knight on D7, watching every square, and right after that without hurry or fear, our hero places the knight on H3. From the dark, Spider pushes the king to F7; then our hero's pawn takes F4, leaving F3 behind.

Spider answers by moving the pawn from E7 to E6. From F4 to E5, our hero's pawn swallows Spider's pawn.

With dungeon cunning, Spider brings the knight to C5. With a steady hand, our hero brings the knight to F4. Spider advances to E4 and claims our pawn.

From F4 to E6, our hero's knight swallows Spider's pawn.

Spider moves the knight from E4 to G5 and topples our hero's bishop.

By taking the knight on G5, our hero drives Spider into check.

From the dark, Spider pushes the king to E7, and right after that our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the king from E7 to D6; then our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Spider brings the king to D5. Promotion: on E8, our hero turns a pawn into a queen.

Spider's king advances from D5 to C5. From E4, our hero's knight forces Spider to defend.

Spider sets the king on B6, watching every square, and right after that without hurry or fear, our hero places the knight on C5. From the dark, Spider pushes the king to B5; then our hero's queen takes E5, leaving E8 behind.

Spider advances to C6 and claims our pawn.

our hero slides the knight across the board, from C5 to B7, and with dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the queen to D5, while spider's pawn advances from C7 to C6.

our hero advances the queen from D5 to D6, and spider sets the king on A6, watching every square. By taking the pawn on C6, our hero drives Spider into check.

From the dark, Spider pushes the king to A7, and right after that our hero's knight takes D6, leaving B7 behind. Spider answers by moving the king from A7 to B8.

our hero gives check with the queen on B6.

With dungeon cunning, Spider brings the king to A8. With a steady hand, our hero brings the knight to B5, and spider's pawn advances from G6 to G5.

our hero delivers the final mate from C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 39 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 45% of the games on this floor.

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