Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
Spider advances its pawn to F6 and claims our bishop.
Draw. The dungeon keeps the names of our hero and Spider.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on E3.
Spider answers by moving the king from E8 to D7, and our hero slides the bishop across the board, from E3 to C5. With dungeon cunning, Spider brings the pawn to A3.
our hero claims the enemy pawn by landing on A3.
Spider's king advances from D7 to E8. our hero advances the king from E1 to E2; then spider sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the pawn to C2, and our hero's king takes D3, leaving E3 behind.
Spider answers by moving the knight from F6 to H7. our hero claims the enemy pawn by landing on C2.
With dungeon cunning, Spider brings the knight to F8. With a steady hand, our hero brings the king to D3; then spider's pawn advances from C7 to C6.
our hero claims the enemy knight by landing on E4.
Spider sets the knight on D7, watching every square, and without hurry or fear, our hero places the bishop on C1. From the dark, Spider pushes the knight to F8.
our hero claims the enemy pawn by landing on G5.
Spider answers by moving the knight from F8 to E6, and our hero slides the bishop across the board, from G5 to F6. A cruel blow: Spider's pawn captures our hero's bishop on F6.
With a steady hand, our hero brings the king to F5, and right after that spider's knight advances from E6 to C7. our hero captures the enemy pawn: the king leaps from F5 to F6.
Spider sets the pawn on E4, watching every square, while without hurry or fear, our hero places the king on F5. From the dark, Spider pushes the knight to D5.
our hero captures the enemy pawn: the king leaps from F5 to E4.
Spider answers by moving the king from E8 to D7, while our hero slides the king across the board, from E4 to D4. With dungeon cunning, Spider brings the pawn to A5.
With a steady hand, our hero brings the king to C4; then spider's king advances from D7 to D6. our hero advances the king from C4 to B3, and right after that spider sets the knight on C3, watching every square.
our hero captures the enemy knight: the king leaps from B3 to C3.
From the dark, Spider pushes the king to C7, while our hero's king takes B3, leaving C3 behind. Spider answers by moving the king from C7 to B6, and our hero slides the king across the board, from B3 to A4.
With dungeon cunning, Spider brings the king to A6. With a steady hand, our hero brings the king to B3, and right after that spider's king advances from A6 to B6.
our hero advances the king from B3 to C4; then spider sets the king on B7, watching every square. Without hurry or fear, our hero places the king on C5.
From the dark, Spider pushes the king to A7. our hero captures the enemy pawn: the king leaps from C5 to C6.
Spider answers by moving the king from A7 to A6, while our hero slides the king across the board, from C6 to C5. With dungeon cunning, Spider brings the king to A7.
With a steady hand, our hero brings the king to C4; then spider's king advances from A7 to B8. our hero advances the king from C4 to B5, and right after that spider sets the king on B7, watching every square.
our hero captures the enemy pawn: the king leaps from B5 to A5.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 27 s
- Moves
- 59
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.