Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the bishop leaps from C1 to E3 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Spider's king advances from E8 to D7. our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Spider sets the knight on G4, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Spider pushes the knight to F6. our hero captures the enemy pawn: the rook leaps from A4 to A6.
Spider answers by moving the king from D7 to E8, while our hero slides the pawn across the board, from B2 to B4. With dungeon cunning, Spider brings the pawn to C5.
our hero captures the enemy pawn: the pawn leaps from B4 to C5.
Spider's knight advances from F6 to H5. our hero claims the enemy pawn by landing on G6.
Spider's knight falls on E3 and tears the pawn from our hero.
our hero captures the enemy knight: the bishop leaps from C1 to E3.
From the dark, Spider pushes the king to D8, while our hero's rook takes E6, leaving G6 behind. Spider answers by moving the knight from H5 to F6.
our hero captures the enemy pawn: the rook leaps from E6 to E5.
With dungeon cunning, Spider brings the knight to D7. With a steady hand, our hero brings the rook to F5, and right after that spider's knight advances from D7 to F8.
our hero captures the knight on F8 and leaves Spider in check.
Spider sets the king on C7, watching every square, while without hurry or fear, our hero places the bishop on G5. From the dark, Spider pushes the king to B7.
our hero captures the enemy pawn: the bishop leaps from G5 to E7.
Spider answers by moving the king from B7 to C6. our hero gives check with the rook on C8.
With dungeon cunning, Spider brings the king to D5. With a steady hand, our hero brings the bishop to F6; then spider's king advances from D5 to E6.
our hero advances the rook from C8 to F8, and right after that spider sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Spider pushes the king to E6, while our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the king from E6 to D5, and our hero slides the rook across the board, from F8 to C8.
With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the rook to F8, and right after that spider's king advances from E6 to D5.
our hero advances the rook from F8 to C8; then spider sets the king on C4, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Spider pushes the king to B5, and our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the king from B5 to A4.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the king to A5. With a steady hand, our hero brings the queen to F8; then spider's king advances from A5 to A6.
our hero gives check with the queen on D6.
Spider sets the king on A7, watching every square, and without hurry or fear, our hero places the queen on C6.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 55
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.