Battle chronicle
In the depths of Sewers, our hero faces Spider.
A cruel blow: Spider's knight captures our hero's rook on C5.
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Spider's pawn.
Spider captures the pawn on D2 and puts our hero in check.
A clean strike: our hero's bishop topples the pawn on D2.
Spider advances to D2 and claims our bishop.
From E1 to D2, our hero's king swallows Spider's knight.
Spider answers by moving the pawn from C7 to C5. A clean strike: our hero's rook topples the pawn on A4.
With dungeon cunning, Spider brings the pawn to A5. From A4 to A5, our hero's rook swallows Spider's pawn.
Check from Spider: the knight plants itself on E4.
our hero advances the king from D2 to E3, while spider sets the king on F7, watching every square. From A5 to C5, our hero's rook swallows Spider's pawn.
Spider moves the knight from E4 to C5 and topples our hero's rook.
our hero's knight takes F3, leaving G1 behind. Spider answers by moving the knight from C5 to B3. From C2 to B3, our hero's pawn swallows Spider's knight.
With dungeon cunning, Spider brings the pawn to E4. A clean strike: our hero's king topples the pawn on E4.
Spider's king advances from F7 to F8. our hero advances the knight from F3 to H4, and spider sets the king on G8, watching every square.
A clean strike: our hero's knight topples the pawn on G6.
From the dark, Spider pushes the king to G7. From G6 to E7, our hero's knight swallows Spider's pawn.
Spider answers by moving the king from G7 to F7; then our hero slides the knight across the board, from E7 to D5. With dungeon cunning, Spider brings the king to G6.
With a steady hand, our hero brings the pawn to B4, and spider's king advances from G6 to H5. our hero advances the pawn from B4 to B5, while spider sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on B6. From the dark, Spider pushes the king to G6; then our hero's pawn takes B7, leaving B6 behind.
Spider answers by moving the king from G6 to H5. Promotion: on B8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to G5. our hero gives check with the queen on E5.
Spider's king advances from G5 to G4. From F4, our hero's queen forces Spider to defend.
Spider sets the king on H5, watching every square; then without hurry or fear, our hero places the pawn on H3. From the dark, Spider pushes the king to G6.
our hero gives check with the queen on G4.
Spider answers by moving the king from G6 to H7. From F5, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to G7. Check: our hero tightens the net by bringing the queen to F6.
Spider's king advances from G7 to H7. our hero advances the pawn from C3 to C4, while spider sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Spider pushes the king to H7; then our hero's pawn takes C6, leaving C5 behind.
Spider answers by moving the king from H7 to G8, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Spider brings the king to H7.
Promotion: on C8, our hero turns a pawn into a queen.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 17 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 9
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.