Battle chronicle
The duel begins: our hero against Spider on floor 3.
A cruel blow: Spider's queen captures our hero's queen on A6.
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
From the dark, Spider pushes the king to D7. our hero claims the enemy pawn by landing on C3.
Spider's knight falls on C3 and tears the pawn from our hero.
our hero slides the pawn across the board, from H2 to H4; then with dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the knight to E2, and right after that spider's knight advances from C3 to D5.
our hero advances the knight from E2 to C3. A cruel blow: Spider's knight captures our hero's knight on C3.
Without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the pawn to A2, and our hero's pawn takes H6, leaving H5 behind.
Spider answers by moving the pawn from C7 to C5, while our hero slides the pawn across the board, from H6 to H7. On A1, Spider promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to D2. Spider gives check with the knight on E4.
our hero advances the king from D2 to D3, and right after that spider sets the king on C6, watching every square. our hero captures the enemy knight: the king leaps from D3 to E4.
From the dark, Spider pushes the queen to G1. our hero's pawn crowns on H8 and becomes a queen.
Spider gives check with the queen on G6.
our hero slides the king across the board, from E4 to F3; then with dungeon cunning, Spider brings the queen to D3. our hero gives check with the queen on C8.
Spider's king advances from C6 to D6. our hero captures the pawn on A6 and leaves Spider in check.
A cruel blow: Spider's queen captures our hero's queen on A6.
Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the queen to C6, and our hero's king takes E3, leaving F3 behind.
Spider answers by moving the queen from C6 to B7, while our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Spider brings the queen to B4.
With a steady hand, our hero brings the king to D3; then spider's king advances from D6 to E6. our hero advances the king from D3 to C2, and right after that spider sets the queen on B6, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the king to F7, while our hero's king takes D3, leaving C3 behind.
Spider's queen reaches B3 and threatens our hero's king.
our hero slides the king across the board, from D3 to D2. Check from Spider: the queen plants itself on B2.
With a steady hand, our hero brings the king to E3. Spider gives check with the queen on F2.
our hero captures the enemy queen: the king leaps from E3 to F2.
Spider sets the king on E8, watching every square, while without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the king to D7, and our hero's king takes G4, leaving F3 behind.
Spider answers by moving the king from D7 to C7, while our hero slides the king across the board, from G4 to H5. With dungeon cunning, Spider brings the king to D7.
With a steady hand, our hero brings the king to G6; then spider's king advances from D7 to C7. our hero advances the king from G6 to F7, and right after that spider sets the king on D6, watching every square.
Without hurry or fear, our hero places the king on E8. From the dark, Spider pushes the king to E6, while our hero's king takes D8, leaving E8 behind.
Spider answers by moving the king from E6 to D6, and our hero slides the king across the board, from D8 to E8. With dungeon cunning, Spider brings the pawn to F5.
our hero claims the enemy pawn by landing on F5.
Spider's king advances from D6 to C7. our hero captures the enemy pawn: the king leaps from E8 to E7.
Spider sets the king on B7, watching every square, while without hurry or fear, our hero places the pawn on F6. From the dark, Spider pushes the king to A8, and our hero's pawn takes F7, leaving F6 behind.
Spider answers by moving the king from A8 to B8. our hero's pawn crowns on F8 and becomes a queen.
With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the queen to F5; then spider's king advances from C7 to B7.
our hero claims the enemy pawn by landing on E5.
Spider sets the king on B6, watching every square, and without hurry or fear, our hero places the king on D6. From the dark, Spider pushes the king to B7.
our hero claims the enemy pawn by landing on C5.
Spider answers by moving the king from B7 to A8, and our hero slides the queen across the board, from C5 to B6.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 85
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 19 / 13
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.