Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from A5 to A4 and captures the enemy rook.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F4, and with dungeon cunning, Rat brings the pawn to A4. A clean strike: our hero's bishop topples the pawn on A3.

Rat's king advances from E8 to F7. From A3 to C5, our hero's bishop swallows Rat's pawn.

Rat sets the king on G7, watching every square. A clean strike: our hero's bishop topples the pawn on E7.

From the dark, Rat pushes the pawn to D5, and right after that our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the king from G7 to F7.

By taking the pawn on G6, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the bishop to F6, and rat's pawn advances from D5 to D4.

A clean strike: our hero's bishop topples the pawn on D4.

Rat sets the pawn on A3, watching every square, and right after that without hurry or fear, our hero places the bishop on C3. From the dark, Rat pushes the pawn to C5; then our hero's bishop takes E5, leaving C3 behind.

Rat answers by moving the king from G8 to F8. From E5 to C7, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G7. Rat advances to G7 and claims our pawn.

From E5, our hero's bishop forces Rat to defend.

Rat sets the king on G6, watching every square; then without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to G5.

our hero gives check with the bishop on F4.

Rat moves the king from G5 to G4 and topples our hero's pawn.

our hero slides the bishop across the board, from F4 to H2, while with dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the bishop to G1, and rat's pawn advances from C5 to C4.

our hero advances the king from E1 to D1, while rat sets the king on G3, watching every square. Without hurry or fear, our hero places the king on E1.

From the dark, Rat pushes the king to F4; then our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from F4 to E4, and right after that our hero slides the king across the board, from E2 to F2.

With dungeon cunning, Rat brings the king to D4. From G3, our hero's king forces Rat to defend.

Rat's king advances from D4 to D3. our hero advances the king from G3 to F3, and rat sets the king on C2, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to B1, and right after that our hero's bishop takes H2, leaving G1 behind.

Rat moves the king from B1 to A2 and topples our hero's pawn.

our hero slides the bishop across the board, from H2 to B8, while with dungeon cunning, Rat brings the king to B3. With a steady hand, our hero brings the bishop to E5, and rat's king advances from B3 to C2.

our hero advances the bishop from E5 to F4, while rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the bishop on C1.

Rat moves the king from C2 to C1 and topples our hero's bishop.

our hero's king takes E2, leaving F2 behind. Rat answers by moving the pawn from C3 to C2, and right after that our hero slides the king across the board, from E2 to D3.

With dungeon cunning, Rat brings the king to B2. With a steady hand, our hero brings the king to D2. Rat's pawn crowns on C1 and a hostile rook is born.

our hero advances the king from D2 to D3. Check from Rat: the rook plants itself on C3.

Without hurry or fear, our hero places the king on D2. Rat gives check with the rook on C2.

our hero's king takes E3, leaving D2 behind. Rat's rook reaches C3 and threatens our hero's king.

our hero slides the king across the board, from E3 to E2. Check from Rat: the rook plants itself on C2.

With a steady hand, our hero brings the king to F3, and rat's rook advances from C2 to C7. our hero advances the king from F3 to E2, while rat sets the rook on A7, watching every square.

Without hurry or fear, our hero places the king on D3. Check from Rat: the rook plants itself on D7.

our hero's king takes E2, leaving D3 behind. Rat gives check with the rook on E7.

our hero slides the king across the board, from E2 to D2. Rat's rook reaches D7 and threatens our hero's king.

With a steady hand, our hero brings the king to E1. Check from Rat: the rook plants itself on E7.

our hero advances the king from E1 to D1. Rat gives check with the rook on D7.

Without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the rook to G7, and right after that our hero's king takes D2, leaving E1 behind.

Check from Rat: the rook plants itself on G2.

our hero slides the king across the board, from D2 to E3. Rat gives check with the rook on G3.

With a steady hand, our hero brings the king to D4. Rat's rook reaches G4 and threatens our hero's king.

our hero advances the king from D4 to D3, while rat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the rook to G5; then our hero's king takes D1, leaving D2 behind. Rat's rook reaches G1 and threatens our hero's king.

our hero slides the king across the board, from D1 to D2. Check from Rat: the rook plants itself on G2.

With a steady hand, our hero brings the king to D3, while rat's rook advances from G2 to G1. our hero advances the king from D3 to C4.

Rat's rook reaches G4 and threatens our hero's king.

Without hurry or fear, our hero places the king on D3. Check from Rat: the rook plants itself on G3.

our hero's king takes C4, leaving D3 behind. Rat gives check with the rook on G4.

our hero slides the king across the board, from C4 to C5, while with dungeon cunning, Rat brings the rook to G2. With a steady hand, our hero brings the king to B4.

Check from Rat: the rook plants itself on G4.

our hero advances the king from B4 to A5. Rat gives check with the rook on A4.

From A5 to A4, our hero's king swallows Rat's rook.

From the dark, Rat pushes the king to C1; then our hero's king takes B3, leaving A4 behind. Rat answers by moving the king from C1 to B1, and right after that our hero slides the king across the board, from B3 to A4.

Rat's pawn crowns on A1 and a hostile rook is born.

With a steady hand, our hero brings the king to B4, while rat's king advances from B1 to B2. our hero advances the king from B4 to C4, and rat sets the rook on A3, watching every square.

Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to C1, and right after that our hero's king takes C5, leaving B5 behind.

Rat answers by moving the king from C1 to B2; then our hero slides the king across the board, from C5 to B6. With dungeon cunning, Rat brings the king to C3.

With a steady hand, our hero brings the king to C6, and rat's rook advances from A3 to A5. our hero advances the king from C6 to C7, while rat sets the rook on A2, watching every square.

Without hurry or fear, our hero places the king on D8. From the dark, Rat pushes the king to D4; then our hero's king takes C8, leaving D8 behind.

Rat answers by moving the rook from A2 to A3, and right after that our hero slides the king across the board, from C8 to D7. With dungeon cunning, Rat brings the rook to D3.

With a steady hand, our hero brings the king to C6, while rat's rook advances from D3 to H3. our hero advances the king from C6 to B5, and rat sets the rook on A3, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the rook to H3, and right after that our hero's king takes B5, leaving C6 behind.

Rat answers by moving the rook from H3 to H7; then our hero slides the king across the board, from B5 to B4. With dungeon cunning, Rat brings the rook to G7.

With a steady hand, our hero brings the king to B3, and rat's rook advances from G7 to G4. our hero advances the king from B3 to B4, while rat sets the king on E4, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to F4; then our hero's king takes D4, leaving C4 behind.

Rat answers by moving the rook from G4 to G3, and right after that our hero slides the king across the board, from D4 to D5. With dungeon cunning, Rat brings the king to G5.

With a steady hand, our hero brings the king to E6, while rat's king advances from G5 to G4. our hero advances the king from E6 to F6, and rat sets the rook on G2, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the rook to A2, and right after that our hero's king takes F6, leaving E5 behind.

Rat answers by moving the rook from A2 to D2; then our hero slides the king across the board, from F6 to G6. With dungeon cunning, Rat brings the king to F3.

With a steady hand, our hero brings the king to F5, and rat's rook advances from D2 to C2. our hero advances the king from F5 to G5, while rat sets the rook on E2, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the rook to F2; then our hero's king takes G5, leaving F5 behind.

Rat answers by moving the rook from F2 to D2, and right after that our hero slides the king across the board, from G5 to F6. Rat gives check with the rook on D6.

With a steady hand, our hero brings the king to F5, while rat's king advances from F3 to F2. our hero advances the king from F5 to F4, and rat sets the king on E1, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to D1, and right after that our hero's king takes F2, leaving E3 behind.

Rat answers by moving the rook from D6 to G6; then our hero slides the king across the board, from F2 to E3. With dungeon cunning, Rat brings the rook to G5.

With a steady hand, our hero brings the king to F2, and rat's rook advances from G5 to A5. our hero advances the king from F2 to F3, while rat sets the rook on A4, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to C1; then our hero's king takes E2, leaving E3 behind.

Rat answers by moving the rook from A4 to A3.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 47 s
Moves
222
How it ended
draw
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
11 / 6
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (222 moves) lasted longer than 100% of the games on this floor.

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