Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its king to E6 and claims our knight.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the pawn from E2 to E4, and right after that rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the knight on F3.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on B2.

Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the pawn to D4.

our hero claims the enemy pawn by landing on D4.

Rat's king advances from D8 to E8. our hero advances the pawn from H2 to H4; then rat sets the king on D7, watching every square.

our hero claims the enemy pawn by landing on C6.

From the dark, Rat pushes the king to C8. our hero captures the pawn on E7 and leaves Rat in check.

Rat answers by moving the king from C8 to D7. our hero claims the enemy pawn by landing on G6.

With dungeon cunning, Rat brings the king to E6. our hero gives check with the knight on F8.

Rat's king advances from E6 to F7. our hero advances the knight from F8 to E6. Rat's king falls on E6 and tears the knight from our hero.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to F7, while our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the pawn from A5 to A4, and our hero slides the bishop across the board, from B2 to G7. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to H7, and right after that rat's king advances from E8 to F7. our hero's pawn crowns on H8 and becomes a queen.

Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the queen on H4. From the dark, Rat pushes the pawn to C6, and our hero's pawn takes E5, leaving E4 behind.

A cruel blow: Rat's king captures our hero's bishop on G7.

our hero slides the pawn across the board, from E5 to E6, and right after that with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to E7; then rat's king advances from G8 to G7.

our hero's pawn crowns on E8 and becomes a queen.

Rat sets the pawn on C4, watching every square. our hero captures the enemy pawn: the queen leaps from E8 to C6.

From the dark, Rat pushes the king to F7. our hero captures the pawn on C4 and leaves Rat in check.

Rat answers by moving the king from F7 to G7. our hero captures the enemy pawn: the queen leaps from C4 to A4.

With dungeon cunning, Rat brings the king to F8. our hero gives check with the queen on H8.

Rat's king advances from F8 to E7. From E8, our hero's queen forces Rat to defend.

Rat sets the king on D6, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to D5, and our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from D5 to C4, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to D5.

With a steady hand, our hero brings the pawn to A7; then rat's king advances from D5 to C4. our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on B4, watching every square. From C3, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to C5, while our hero's queen takes G8, leaving H8 behind. Rat answers by moving the king from C5 to D6.

our hero gives check with the queen on F8.

With dungeon cunning, Rat brings the king to C7. From C8, our hero's queen forces Rat to defend.

Rat's king advances from C7 to B6. Check: our hero tightens the net by bringing the queen to C6.

Rat sets the king on A7, watching every square. And it is checkmate: our hero ends the game on B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 27 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
8 / 7
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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