Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

From the dark, Slug pushes the knight to H7. our hero claims the enemy pawn by landing on B3.

Slug answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.

With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to G4, and right after that slug's knight advances from H7 to F8.

our hero advances the pawn from G2 to G3; then slug sets the knight on E6, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Slug pushes the pawn to D5, and our hero's pawn takes C4, leaving C3 behind. A cruel blow: Slug's pawn captures our hero's pawn on C4.

our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Slug brings the pawn to D4. With a steady hand, our hero brings the pawn to G4; then slug's king advances from D8 to E7.

our hero advances the pawn from G5 to G6, and right after that slug sets the pawn on D3, watching every square. Without hurry or fear, our hero places the pawn on G7.

Check from Slug: the pawn plants itself on D2.

our hero claims the enemy pawn by landing on D2.

Slug's knight falls on G7 and tears the pawn from our hero.

our hero slides the pawn across the board, from G4 to G5; then with dungeon cunning, Slug brings the knight to E8. With a steady hand, our hero brings the pawn to G6, and right after that slug's king advances from E7 to D6.

our hero captures the enemy pawn: the pawn leaps from G6 to F7.

Slug sets the king on E5, watching every square. our hero's pawn crowns on F8 and becomes a queen.

Slug's pawn reaches E3 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D2 to E3.

Slug answers by moving the knight from E8 to D6. our hero captures the knight on D6 and leaves Slug in check.

With dungeon cunning, Slug brings the king to F5. our hero captures the enemy pawn: the queen leaps from D6 to B6.

Slug's king advances from F5 to G4. our hero claims the enemy pawn by landing on C5.

Slug sets the king on G3, watching every square. From G5, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to H3. Check: our hero tightens the net by bringing the queen to H5.

Slug answers by moving the king from H3 to G2, and our hero slides the king across the board, from E3 to E2. With dungeon cunning, Slug brings the king to G1.

With a steady hand, our hero brings the queen to H3.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
53 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 30% of the games on this floor.

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