Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's king lands on D1 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

With a steady hand, our hero brings the king to E2. Slug's bishop reaches F3 and threatens our hero's king.

our hero advances the king from E2 to F1, and right after that slug sets the pawn on B4, watching every square. Without hurry or fear, our hero places the king on E1.

From the dark, Slug pushes the bishop to D1. our hero claims the enemy bishop by landing on D1.

Slug answers by moving the king from E8 to D8, and our hero slides the king across the board, from D1 to C1. With dungeon cunning, Slug brings the pawn to G3.

our hero claims the enemy pawn by landing on G3.

Slug's king advances from D8 to E7. our hero advances the king from C1 to B1; then slug sets the pawn on F5, watching every square.

Without hurry or fear, our hero places the king on C1. From the dark, Slug pushes the pawn to C2, and our hero's king takes B2, leaving C1 behind.

Slug answers by moving the king from E7 to E8. our hero claims the enemy pawn by landing on B3.

With dungeon cunning, Slug brings the pawn to B5. our hero captures the enemy pawn: the king leaps from B3 to C2.

Slug's king advances from E8 to E7. our hero advances the king from C2 to B3, and right after that slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on A2. From the dark, Slug pushes the king to E6, while our hero's king takes B3, leaving A2 behind.

Slug answers by moving the king from E6 to E7, and our hero slides the king across the board, from B3 to C2. With dungeon cunning, Slug brings the pawn to C4.

With a steady hand, our hero brings the king to D2, and right after that slug's pawn advances from B4 to B3. our hero advances the king from D2 to C3; then slug sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on B4. From the dark, Slug pushes the pawn to C3. our hero captures the enemy pawn: the king leaps from B4 to C3.

Slug answers by moving the king from F6 to E7. our hero claims the enemy pawn by landing on B3.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the king to B4; then slug's king advances from D7 to E7.

our hero claims the enemy pawn by landing on B5.

Slug sets the king on F7, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Slug pushes the king to E8, while our hero's king takes D3, leaving C4 behind.

Slug answers by moving the pawn from F5 to F4. our hero captures the enemy pawn: the pawn leaps from G3 to F4.

With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the pawn to F5, and right after that slug's king advances from E8 to E7.

From F6, our hero's pawn forces Slug to defend.

Slug sets the king on E8, watching every square. Check: our hero tightens the net by bringing the pawn to F7.

Slug's king falls on F7 and tears the pawn from our hero.

our hero's king takes D4, leaving D3 behind. Slug answers by moving the king from F7 to E7. our hero claims the enemy pawn by landing on D5.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
59
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 3

Floor 2 statistics

Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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