Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero's king lands on E3 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
Loading…
The battle, move by move
From D2 to C3, our hero's pawn swallows Slug's pawn.
Slug moves the pawn from B3 to A2 and topples our hero's pawn.
our hero advances the bishop from C1 to G5. Slug advances to G2 and claims our pawn.
Without hurry or fear, our hero places the pawn on F4. From the dark, Slug pushes the pawn to B4; then our hero's king takes D2, leaving E1 behind.
Slug's pawn crowns on A1 and a hostile bishop is born.
our hero slides the pawn across the board, from B2 to B3, and with dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the bishop to D8.
Slug captures the pawn on C3 and puts our hero in check.
our hero advances the king from D2 to D3, and slug sets the bishop on H3, watching every square. A clean strike: our hero's bishop topples the pawn on B6.
From the dark, Slug pushes the bishop to B2. From B6 to C5, our hero's bishop swallows Slug's pawn.
Slug answers by moving the pawn from F7 to F6. By taking the pawn on D6, our hero drives Slug into check.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the bishop to B4, and slug's king advances from F7 to E6.
our hero advances the king from D3 to C4, while slug sets the king on F5, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Slug pushes the bishop to G2; then our hero's pawn takes H4, leaving H2 behind. Slug advances to H3 and claims our pawn.
our hero slides the king across the board, from C4 to D4, and with dungeon cunning, Slug brings the bishop to F3. With a steady hand, our hero brings the bishop to F8, while slug's king advances from F5 to G4.
our hero advances the bishop from F8 to G7, and slug sets the bishop on A8, watching every square. A clean strike: our hero's bishop topples the pawn on F6.
From the dark, Slug pushes the pawn to H2, and right after that our hero's bishop takes E5, leaving F6 behind. Slug answers by moving the king from G4 to F3; then our hero slides the king across the board, from D4 to D3.
With dungeon cunning, Slug brings the king to G2. With a steady hand, our hero brings the pawn to B4, and slug's king advances from G2 to H3.
our hero advances the king from D3 to C4, while slug sets the bishop on G2, watching every square. Without hurry or fear, our hero places the bishop on D4.
From the dark, Slug pushes the bishop to B7; then our hero's pawn takes E4, leaving E3 behind. Slug answers by moving the king from H3 to G3.
Check: our hero tightens the net by bringing the bishop to F2.
With dungeon cunning, Slug brings the king to F3. With a steady hand, our hero brings the bishop to E1. Slug advances to F4 and claims our pawn.
From G3, our hero's bishop forces Slug to defend.
Slug moves the king from F4 to G3 and topples our hero's bishop.
Without hurry or fear, our hero places the pawn on E5. Slug's bishop reaches A6 and threatens our hero's king.
our hero's king takes D5, leaving C4 behind. Slug answers by moving the bishop from B2 to A3; then our hero slides the king across the board, from D5 to E6.
With dungeon cunning, Slug brings the bishop to B7. With a steady hand, our hero brings the pawn to B5. Slug's bishop reaches C8 and threatens our hero's king.
our hero advances the king from E6 to D5, while slug sets the king on F3, watching every square. Without hurry or fear, our hero places the pawn on E6.
Slug gives check with the bishop on B7.
our hero's king takes E5, leaving D5 behind. Slug answers by moving the bishop from A3 to C5, and right after that our hero slides the pawn across the board, from E6 to E7.
Slug moves the bishop from C5 to E7 and topples our hero's pawn.
With a steady hand, our hero brings the king to E6, while slug's bishop advances from E7 to F8. our hero advances the king from E6 to F7, and slug sets the bishop on E4, watching every square.
A clean strike: our hero's king topples the bishop on F8.
Slug's pawn crowns on H1 and a hostile queen is born.
our hero's pawn takes B6, leaving B5 behind. Slug answers by moving the queen from H1 to F1; then our hero slides the pawn across the board, from B6 to B7.
With dungeon cunning, Slug brings the queen to B1. Promotion: on B8, our hero turns a pawn into a queen.
Slug captures the queen on B8 and puts our hero in check.
our hero advances the king from F8 to E7, while slug sets the bishop on H7, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Slug pushes the queen to A7; then our hero's king takes E5, leaving F6 behind. Slug answers by moving the queen from A7 to D7, and right after that our hero slides the king across the board, from E5 to F6.
With dungeon cunning, Slug brings the king to G4. With a steady hand, our hero brings the king to E5. Slug's queen reaches E7 and threatens our hero's king.
our hero advances the king from E5 to D4. Check from Slug: the queen plants itself on B4.
Without hurry or fear, our hero places the king on E3. Slug gives check with the queen on B6.
our hero's king takes E2, leaving E3 behind. Slug's queen reaches E3 and threatens our hero's king.
A clean strike: our hero's king topples the queen on E3.
With dungeon cunning, Slug brings the bishop to F5. With a steady hand, our hero brings the king to E2, and slug's king advances from G4 to H4.
our hero advances the king from E2 to D1, while slug sets the king on G3, watching every square. Without hurry or fear, our hero places the king on C1.
From the dark, Slug pushes the bishop to E6; then our hero's king takes B1, leaving C1 behind. Slug answers by moving the bishop from E6 to F5, and right after that our hero slides the king across the board, from B1 to A2.
With dungeon cunning, Slug brings the king to G2. With a steady hand, our hero brings the king to B3. Slug captures the pawn on C2 and puts our hero in check.
From B3 to C2, our hero's king swallows Slug's bishop.
Slug sets the king on F3, watching every square. A clean strike: our hero's king topples the pawn on C3.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 51 s
- Moves
- 115
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 9
- Material captured (hero / opponent)
- 21 / 19
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (115 moves) lasted longer than 95% of the games on this floor.