Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on D2.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero claims the enemy pawn by landing on H6.

With dungeon cunning, Slug brings the knight to H5. With a steady hand, our hero brings the bishop to E3; then slug's pawn advances from C3 to C2.

our hero advances the bishop from E3 to C1, and right after that slug sets the knight on G3, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Slug pushes the bishop to B4. our hero claims the enemy knight by landing on G3.

Slug gives check with the bishop on E1.

our hero slides the king across the board, from G3 to G2; then with dungeon cunning, Slug brings the bishop to C3. With a steady hand, our hero brings the king to G3, and right after that slug's king advances from E8 to F7.

our hero captures the enemy pawn: the king leaps from G3 to G4.

Slug sets the bishop on D2, watching every square. our hero claims the enemy bishop by landing on D2.

From the dark, Slug pushes the pawn to D6, and our hero's king takes F3, leaving G4 behind. Slug answers by moving the king from F7 to G6, while our hero slides the king across the board, from F3 to E4.

With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the king to F3.

On C1, Slug promotes and gains a reinforcing knight.

our hero claims the enemy knight by landing on C1.

Slug sets the pawn on H5, watching every square, and without hurry or fear, our hero places the bishop on D2. From the dark, Slug pushes the pawn to H4, while our hero's bishop takes E1, leaving D2 behind.

Slug answers by moving the king from F6 to G7. our hero captures the enemy pawn: the bishop leaps from E1 to H4.

With dungeon cunning, Slug brings the pawn to D5. our hero claims the enemy pawn by landing on E7.

Slug's king advances from G7 to F7. our hero advances the bishop from E7 to H4; then slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the bishop on G3. From the dark, Slug pushes the king to G7. our hero captures the pawn on E5 and leaves Slug in check.

Slug answers by moving the king from G7 to H7, while our hero slides the king across the board, from F3 to F4. With dungeon cunning, Slug brings the pawn to D4.

With a steady hand, our hero brings the king to E4; then slug's king advances from H7 to G6. our hero claims the enemy pawn by landing on D4.

Slug sets the king on H6, watching every square, and without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the king to H5, while our hero's bishop takes F6, leaving E5 behind.

Slug answers by moving the king from H5 to G6, and our hero slides the bishop across the board, from F6 to D8. With dungeon cunning, Slug brings the king to F5.

With a steady hand, our hero brings the king to D6, and right after that slug's pawn advances from E6 to E5. our hero advances the bishop from D8 to E7; then slug sets the king on G4, watching every square.

our hero claims the enemy pawn by landing on E5.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 53 s
Moves
57
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 46% of the games on this floor.

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