Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
Slug moves its king from C7 to B8 and topples our hero's queen!
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on G3.
Slug's pawn advances from E5 to E4. our hero advances the king from E1 to D1, and slug sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the pawn to H5. From C2 to C3, our hero's king swallows Slug's pawn.
Slug answers by moving the bishop from D6 to C5; then our hero slides the king across the board, from C3 to B2. With dungeon cunning, Slug brings the pawn to D5.
With a steady hand, our hero brings the king to B3, and slug's pawn advances from E6 to E5. our hero advances the king from B3 to A4, while slug sets the bishop on D6, watching every square.
Without hurry or fear, our hero places the king on B5. From the dark, Slug pushes the king to G7; then our hero's king takes B6, leaving B5 behind.
Check from Slug: the bishop plants itself on C7.
From B6 to C7, our hero's king swallows Slug's bishop.
With dungeon cunning, Slug brings the pawn to D4. With a steady hand, our hero brings the king to C6, while slug's king advances from G7 to F6.
our hero advances the king from C6 to C5, and slug sets the pawn on H6, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Slug pushes the king to F7, and right after that our hero's king takes D5, leaving C4 behind. Slug's pawn reaches E6 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E5.
With dungeon cunning, Slug brings the king to E8. From E5 to E4, our hero's king swallows Slug's pawn.
Slug's king advances from E8 to E7. A clean strike: our hero's king topples the pawn on D4.
Slug sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the king to E7; then our hero's king takes D4, leaving C5 behind.
Slug answers by moving the king from E7 to F6, and right after that our hero slides the king across the board, from D4 to E4. With dungeon cunning, Slug brings the pawn to H4.
A clean strike: our hero's pawn topples the pawn on H4.
Slug's king advances from F6 to G6. our hero advances the king from E4 to E5, and slug sets the king on H7, watching every square.
A clean strike: our hero's king topples the pawn on E6.
From the dark, Slug pushes the pawn to G3, and right after that our hero's king takes F5, leaving E6 behind. Slug answers by moving the king from H7 to G8; then our hero slides the king across the board, from F5 to G4.
With dungeon cunning, Slug brings the pawn to G2. With a steady hand, our hero brings the king to H3. Slug's pawn crowns on G1 and a hostile rook is born.
our hero advances the king from H3 to H2, while slug sets the king on F7, watching every square. From H2 to G1, our hero's king swallows Slug's rook.
From the dark, Slug pushes the king to E8; then our hero's king takes H2, leaving G1 behind. Slug answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the king to G3, while slug's king advances from C7 to D7.
our hero advances the king from G3 to F4, and slug sets the king on C8, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Slug pushes the king to B7, and right after that our hero's king takes G6, leaving F5 behind. Slug answers by moving the king from B7 to C6.
A clean strike: our hero's king topples the pawn on H6.
With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the king to G7, and slug's king advances from D6 to C7.
our hero advances the pawn from H5 to H6, while slug sets the king on B6, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Slug pushes the king to B7. Promotion: on H8, our hero turns a pawn into a queen.
Slug answers by moving the king from B7 to C6. From A8, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to C7. Check: our hero tightens the net by bringing the queen to B8.
Slug advances to B8 and claims our queen.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 82
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 9
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (82 moves) lasted longer than 79% of the games on this floor.