Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
Slug moves its king from F4 to F5 and topples our hero's queen!
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero advances the king from E1 to D1, while slug sets the king on F8, watching every square. Check: our hero tightens the net by bringing the bishop to H6.
From the dark, Slug pushes the king to G8; then our hero's bishop takes C1, leaving H6 behind. Check from Slug: the pawn plants itself on C2.
our hero slides the king across the board, from D1 to E1, and with dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the bishop to A3, while slug's king advances from G8 to F7.
our hero advances the bishop from A3 to B2, and slug sets the king on G6, watching every square. Without hurry or fear, our hero places the king on E2.
Slug gives check with the knight on C3.
From B2 to C3, our hero's bishop swallows Slug's knight.
Slug's pawn crowns on C1 and a hostile knight is born.
our hero slides the king across the board, from E2 to E3, while with dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the bishop to A1, and slug's king advances from H6 to G6.
our hero advances the bishop from A1 to H8, while slug sets the pawn on B4, watching every square. Without hurry or fear, our hero places the bishop on G7.
From the dark, Slug pushes the pawn to B5; then our hero's bishop takes F8, leaving G7 behind. Slug answers by moving the pawn from B3 to B2.
From F8 to D6, our hero's bishop swallows Slug's pawn.
With dungeon cunning, Slug brings the king to H5. A clean strike: our hero's bishop topples the pawn on C5.
Slug's pawn advances from B4 to B3. our hero advances the bishop from C5 to B6. Slug gives check with the pawn on F4.
A clean strike: our hero's king topples the pawn on F4.
Slug's pawn crowns on B1 and a hostile queen is born.
our hero's bishop takes A5, leaving B6 behind. Slug answers by moving the queen from B1 to G6; then our hero slides the bishop across the board, from A5 to B4.
With dungeon cunning, Slug brings the pawn to B2. With a steady hand, our hero brings the bishop to A3, and slug's queen advances from G6 to B1.
A clean strike: our hero's bishop topples the pawn on B2.
Check from Slug: the queen plants itself on E4.
From F4 to E4, our hero's king swallows Slug's queen.
From the dark, Slug pushes the knight to A2; then our hero's bishop takes E5, leaving B2 behind. Slug answers by moving the pawn from B5 to B4, and right after that our hero slides the bishop across the board, from E5 to B8.
With dungeon cunning, Slug brings the pawn to B3. With a steady hand, our hero brings the king to D5. Slug gives check with the knight on C3.
our hero advances the king from D5 to C6, and slug sets the knight on E4, watching every square. Without hurry or fear, our hero places the bishop on D6.
Slug advances to D6 and claims our bishop.
From C6 to D6, our hero's king swallows Slug's knight.
Slug answers by moving the king from H5 to G5; then our hero slides the king across the board, from D6 to C5. With dungeon cunning, Slug brings the pawn to B2.
With a steady hand, our hero brings the king to B4. Slug's pawn crowns on B1 and a hostile rook is born.
our hero advances the king from B4 to A3, while slug sets the rook on F1, watching every square. Without hurry or fear, our hero places the king on B2.
From the dark, Slug pushes the rook to G1. our hero gives check with the pawn on H4.
Slug answers by moving the king from G5 to F4, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the king to E5.
With a steady hand, our hero brings the pawn to H6. Slug's rook reaches B1 and threatens our hero's king.
From B2 to B1, our hero's king swallows Slug's rook.
Slug sets the king on F4, watching every square; then without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the king to G5.
Promotion: on H8, our hero turns a pawn into a queen.
Slug answers by moving the king from G5 to F5; then our hero slides the queen across the board, from H8 to A1. With dungeon cunning, Slug brings the pawn to G3.
With a steady hand, our hero brings the king to C2, and slug's king advances from F5 to G4. our hero advances the queen from A1 to G1, while slug sets the king on H4, watching every square.
Without hurry or fear, our hero places the queen on E1. From the dark, Slug pushes the king to G5.
By taking the pawn on G3, our hero drives Slug into check.
Slug answers by moving the king from G5 to F5. Check: our hero tightens the net by bringing the queen to H3.
With dungeon cunning, Slug brings the king to E5. With a steady hand, our hero brings the king to D3, while slug's king advances from E5 to D5.
our hero advances the queen from H3 to G4, and slug sets the king on E5, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Slug pushes the king to D6, and right after that our hero's king takes B5, leaving C4 behind. Slug answers by moving the king from D6 to E5.
From G3, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to E4. With a steady hand, our hero brings the queen to C3, and slug's king advances from E4 to F5.
our hero gives check with the queen on D3.
Slug sets the king on F4, watching every square. From F5, our hero's queen forces Slug to defend.
Slug moves the king from F4 to F5 and topples our hero's queen.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 36 s
- Moves
- 104
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 25 / 12
- First capture
- move 7
Floor 2 statistics
Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (104 moves) lasted longer than 92% of the games on this floor.