Battle chronicle

In the depths of Sewers, Yeray D. faces Spider.

A cruel blow: Spider's knight captures Yeray D.'s knight on B3.

The duel ends in a draw: Yeray D. and Spider withdraw.

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The battle, move by move

Without hurry or fear, Yeray D. places the knight on H3. From the dark, Spider pushes the pawn to C2; then yeray D.'s knight takes G1, leaving H3 behind.

Spider's pawn crowns on C1 and a hostile knight is born.

Yeray D. slides the knight across the board, from G1 to E2, and with dungeon cunning, Spider brings the knight to D7. A clean strike: Yeray D.'s knight topples the knight on C1.

Spider's knight advances from E4 to G3. Yeray D. advances the knight from C1 to E2, and spider sets the king on F8, watching every square.

A clean strike: Yeray D.'s knight topples the knight on G3.

From the dark, Spider pushes the knight to F6, and right after that yeray D.'s knight takes E4, leaving G3 behind. Spider answers by moving the pawn from G6 to G5.

A clean strike: Yeray D.'s knight topples the pawn on G5.

With dungeon cunning, Spider brings the pawn to A3. With a steady hand, Yeray D. brings the knight to F3, and spider's pawn advances from A3 to A2.

Yeray D. advances the knight from F3 to D2. Spider's pawn crowns on A1 and a hostile bishop is born.

Without hurry or fear, Yeray D. places the knight on C4. From the dark, Spider pushes the pawn to E4.

A clean strike: Yeray D.'s knight topples the pawn on E3.

Spider answers by moving the bishop from A1 to E5, and right after that yeray D. slides the knight across the board, from E3 to F5. With dungeon cunning, Spider brings the pawn to A5.

A clean strike: Yeray D.'s knight topples the pawn on E7.

Check from Spider: the bishop plants itself on G3.

Yeray D. advances the king from E1 to F1, and spider sets the knight on H5, watching every square. Without hurry or fear, Yeray D. places the knight on F5.

From the dark, Spider pushes the bishop to E5, and right after that yeray D.'s knight takes H4, leaving F5 behind. Check from Spider: the knight plants itself on G3.

Yeray D. slides the king across the board, from F1 to G2, while with dungeon cunning, Spider brings the bishop to D6. With a steady hand, Yeray D. brings the knight to F5, and spider's king advances from F8 to E8.

By taking the bishop on D6, Yeray D. drives Spider into check.

Spider sets the king on E7, watching every square. From D6 to E4, Yeray D.'s knight swallows Spider's pawn.

From the dark, Spider pushes the knight to F5; then yeray D.'s knight takes C5, leaving E4 behind. Spider answers by moving the knight from F5 to D4, and right after that yeray D. slides the knight across the board, from C5 to B7.

With dungeon cunning, Spider brings the pawn to A4. With a steady hand, Yeray D. brings the knight to C5, while spider's pawn advances from A4 to A3.

Yeray D. advances the knight from C5 to B3. Spider moves the knight from D4 to B3 and topples Yeray D.'s knight.

Without hurry or fear, Yeray D. places the king on F1. From the dark, Spider pushes the pawn to C6, and right after that yeray D.'s king takes E2, leaving F1 behind.

Spider gives check with the knight on D4.

Yeray D. slides the king across the board, from E2 to D1, while with dungeon cunning, Spider brings the knight to F5. With a steady hand, Yeray D. brings the king to C2.

Check from Spider: the knight plants itself on E3.

Yeray D. advances the king from C2 to B1, while spider sets the knight on D5, watching every square. Without hurry or fear, Yeray D. places the king on A2.

From the dark, Spider pushes the knight to B6. A clean strike: Yeray D.'s king topples the pawn on A3.

Spider answers by moving the pawn from C6 to C5, and right after that yeray D. slides the king across the board, from A3 to B3. Spider gives check with the pawn on C4.

With a steady hand, Yeray D. brings the king to C3, while spider's king advances from E7 to F6. Yeray D. advances the king from C3 to D2, and spider sets the knight on D7, watching every square.

Without hurry or fear, Yeray D. places the king on C3. From the dark, Spider pushes the knight to B6, and right after that yeray D.'s king takes D2, leaving C3 behind.

Spider answers by moving the knight from B6 to D7; then yeray D. slides the king across the board, from D2 to C3. With dungeon cunning, Spider brings the knight to B8.

From C3 to C4, Yeray D.'s king swallows Spider's pawn.

Draw. The dungeon keeps the names of Yeray D. and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 7 s
Moves
77
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 3
First capture
move 3

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 74% of the games on this floor.

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