Battle chronicle

The duel begins: Yeray D. against Spider on floor 3.

Yeray D. answers with fury: the knight leaps from E7 to D5 and captures the enemy knight.

Neither Yeray D. nor Spider claims victory. A draw on the board.

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The battle, move by move

With a steady hand, Yeray D. brings the knight to F3; then spider's pawn advances from A6 to A5. Yeray D. claims the enemy pawn by landing on E5.

Spider sets the knight on D5, watching every square. Yeray D. captures the enemy pawn: the knight leaps from E5 to G6.

From the dark, Spider pushes the knight to F6. Yeray D. claims the enemy pawn by landing on E7.

Spider answers by moving the pawn from C3 to C2. Yeray D. captures the enemy knight: the knight leaps from E7 to D5.

With dungeon cunning, Spider brings the knight to H7. Yeray D. claims the enemy pawn by landing on E3.

Spider's king advances from E8 to D7. Yeray D. captures the enemy pawn: the knight leaps from E3 to C2.

Spider sets the knight on F6, watching every square, while without hurry or fear, Yeray D. places the knight on D4. From the dark, Spider pushes the knight to D5, and yeray D.'s pawn takes E4, leaving E2 behind.

Spider answers by moving the knight from D5 to F6, while yeray D. slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the knight to E4.

Check: Yeray D. tightens the net by bringing the pawn to E6.

Spider's king advances from D7 to E7. Yeray D. gives check with the knight on C6.

Spider's king falls on E6 and tears the pawn from Yeray D.

Yeray D. captures the enemy pawn: the knight leaps from C6 to A5.

From the dark, Spider pushes the king to D5, while yeray D.'s knight takes B7, leaving A5 behind. Spider answers by moving the king from D5 to D4, and yeray D. slides the knight across the board, from B7 to A5.

With dungeon cunning, Spider brings the king to C3. With a steady hand, Yeray D. brings the knight to C6, and right after that spider's knight advances from E4 to G5.

Yeray D. advances the knight from C6 to E5; then spider sets the knight on E4, watching every square. Without hurry or fear, Yeray D. places the knight on F3.

From the dark, Spider pushes the pawn to A3, and yeray D.'s knight takes D2, leaving F3 behind. Spider answers by moving the pawn from C7 to C5.

Check: Yeray D. tightens the net by bringing the knight to B1.

With dungeon cunning, Spider brings the king to D4. Yeray D. captures the enemy pawn: the knight leaps from B1 to A3.

Spider's knight advances from E4 to G5. From C2, Yeray D.'s knight forces Spider to defend.

Spider sets the king on C3, watching every square, and without hurry or fear, Yeray D. places the knight on E3. From the dark, Spider pushes the knight to H7.

Yeray D. gives check with the knight on D1.

Spider answers by moving the king from C3 to C2. From E3, Yeray D.'s knight forces Spider to defend.

With dungeon cunning, Spider brings the king to B3. With a steady hand, Yeray D. brings the knight to D5, and right after that spider's king advances from B3 to C4.

Yeray D. advances the knight from D5 to F4; then spider sets the king on C3, watching every square. From E2, Yeray D.'s knight forces Spider to defend.

From the dark, Spider pushes the king to D3. Check: Yeray D. tightens the net by bringing the knight to C1.

Spider answers by moving the king from D3 to E3, while yeray D. slides the knight across the board, from C1 to B3. With dungeon cunning, Spider brings the king to F3.

Yeray D. captures the enemy pawn: the knight leaps from B3 to C5.

Spider's king advances from F3 to E3. Yeray D. advances the knight from C5 to E6, and right after that spider sets the king on F3, watching every square.

Without hurry or fear, Yeray D. places the knight on F4. From the dark, Spider pushes the knight to G5, while yeray D.'s knight takes H3, leaving F4 behind.

Spider answers by moving the king from F3 to G3. Yeray D. captures the enemy knight: the knight leaps from H3 to G5.

The duel ends in a draw: Yeray D. and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 15 s
Moves
69
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 62% of the games on this floor.

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