Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on B3.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from A2 to B3.
Slug's bishop advances from E4 to G2. our hero advances the king from E1 to E2, and right after that slug sets the pawn on B4, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the bishop to H3. our hero claims the enemy pawn by landing on G4.
Slug answers by moving the pawn from C3 to C2, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the bishop to F5.
With a steady hand, our hero brings the king to E3, and right after that slug's king advances from E8 to D7. our hero advances the king from E3 to F4; then slug sets the king on E8, watching every square.
our hero claims the enemy bishop by landing on F5.
From the dark, Slug pushes the king to E7, and our hero's pawn takes H4, leaving H2 behind. Slug answers by moving the pawn from B6 to B5, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the pawn to H6; then slug's king advances from E8 to E7.
our hero advances the pawn from H6 to H7, and right after that slug sets the king on D7, watching every square. our hero's pawn crowns on H8 and becomes a queen.
From the dark, Slug pushes the pawn to D5, while our hero's queen takes H7, leaving H8 behind. Slug answers by moving the king from D7 to C6.
our hero captures the enemy pawn: the queen leaps from H7 to F7.
With dungeon cunning, Slug brings the king to B6. With a steady hand, our hero brings the pawn to G6, and right after that slug's king advances from B6 to A6.
our hero advances the pawn from G6 to G7; then slug sets the king on A5, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Slug pushes the king to A6. our hero gives check with the queen on G6.
Slug answers by moving the king from A6 to A5. our hero claims the enemy pawn by landing on D5.
With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the queen to C6.
A cruel blow: Slug's pawn captures our hero's pawn on B3.
And it is checkmate: our hero ends the game on B5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 30 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 25% of the games on this floor.