Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on A5.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on B3.

Slug's bishop advances from C3 to A5. our hero advances the pawn from E2 to E3; then slug sets the pawn on G3, watching every square.

our hero claims the enemy pawn by landing on G3.

From the dark, Slug pushes the pawn to B4, and our hero's knight takes E2, leaving G1 behind. Slug answers by moving the king from E8 to D8, while our hero slides the knight across the board, from E2 to F4.

With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the pawn to D3; then slug's king advances from C7 to B8.

our hero advances the king from E1 to E2, and right after that slug sets the knight on H7, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to E4.

From the dark, Slug pushes the pawn to D5. our hero claims the enemy pawn by landing on D5.

Slug answers by moving the pawn from F7 to F5, and our hero slides the knight across the board, from F4 to E6. With dungeon cunning, Slug brings the king to C8.

With a steady hand, our hero brings the knight to G7, and right after that slug's knight advances from H7 to F6. our hero captures the enemy pawn: the knight leaps from G7 to F5.

Slug sets the knight on D7, watching every square. our hero gives check with the knight on D6.

From the dark, Slug pushes the king to D8. From B7, our hero's knight forces Slug to defend.

Slug answers by moving the king from D8 to C8. our hero claims the enemy bishop by landing on A5.

With dungeon cunning, Slug brings the knight to F6. With a steady hand, our hero brings the knight to C4; then slug's king advances from C8 to D7.

our hero advances the pawn from D5 to D6, and right after that slug sets the knight on G4, watching every square. Check: our hero tightens the net by bringing the rook to A7.

From the dark, Slug pushes the king to E6. our hero gives check with the rook on E7.

Slug answers by moving the king from E6 to F5. our hero captures the enemy pawn: the knight leaps from C4 to B6.

With dungeon cunning, Slug brings the king to F6. Check: our hero tightens the net by bringing the knight to D5.

From the shadows, Backstab. Slug loses a piece to our hero's blade.

Slug's king advances from F6 to G6. our hero gives check with the knight on F4.

Slug sets the king on H6, watching every square. From E6, our hero's rook forces Slug to defend.

From the dark, Slug pushes the king to H7. our hero's pawn takes D7, leaving D6 behind. A cruel blow: Slug's knight captures our hero's pawn on F2.

our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Slug brings the knight to E4. From D7, our hero's queen forces Slug to defend.

Slug's king advances from H7 to G8. our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 6 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 0
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 39% of the games on this floor.

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