Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on G3 and defeats Slug's knight!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero claims the enemy knight by landing on G3.
From the dark, Slug pushes the bishop to B4. our hero captures the enemy pawn: the pawn leaps from B2 to C3.
Slug answers by moving the pawn from E5 to E4. our hero claims the enemy bishop by landing on B4.
With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the pawn to C3; then slug's king advances from E8 to F8.
our hero advances the pawn from A2 to A4, and right after that slug sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Slug pushes the king to G6, while our hero's pawn takes A6, leaving A5 behind. Slug answers by moving the pawn from E6 to E5, and our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Slug brings the pawn to D4. our hero's pawn crowns on A8 and becomes a queen.
Slug's king advances from G6 to F7. our hero advances the queen from A8 to A7; then slug sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to F7. our hero captures the enemy pawn: the pawn leaps from C3 to D4.
Slug answers by moving the king from F7 to F6. our hero captures the pawn on E5 and leaves Slug in check.
With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the pawn to B6; then slug's king advances from G7 to F7.
our hero advances the pawn from B6 to B7, and right after that slug sets the king on E8, watching every square. our hero's pawn crowns on B8 and becomes a queen.
From the dark, Slug pushes the king to F7. our hero claims the enemy pawn by landing on H6.
Slug answers by moving the king from F7 to E6, and our hero slides the bishop across the board, from H6 to F8. With dungeon cunning, Slug brings the pawn to E3.
our hero claims the enemy pawn by landing on E3.
Slug's pawn advances from H7 to H6. our hero captures the pawn on H6 and leaves Slug in check.
Slug sets the king on F7, watching every square. our hero claims the enemy pawn by landing on E7.
Slug's king falls on E7 and tears the bishop from our hero.
Check: our hero tightens the net by bringing the queen to B7.
Slug answers by moving the king from E7 to E8. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 30 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.