Battle chronicle

In the depths of Sewers, our hero faces Slug.

Slug moves its king from G5 to G4 and topples our hero's queen!

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

From C2 to B3, our hero's pawn swallows Slug's knight.

Slug sets the king on D8, watching every square. A clean strike: our hero's pawn topples the pawn on C3.

From the dark, Slug pushes the king to D7, and right after that our hero's pawn takes F4, leaving F2 behind. Slug answers by moving the bishop from E4 to B1; then our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Slug brings the pawn to B4. From C3 to B4, our hero's pawn swallows Slug's pawn.

Slug's pawn advances from F7 to F6. A clean strike: our hero's pawn topples the pawn on C5.

Slug sets the king on C7, watching every square. By taking the pawn on B6, our hero drives Slug into check.

From the dark, Slug pushes the king to C8; then our hero's pawn takes B4, leaving B3 behind. Slug advances to F5 and claims our pawn.

our hero slides the pawn across the board, from B4 to B5, and with dungeon cunning, Slug brings the bishop to B1. With a steady hand, our hero brings the pawn to G3.

Slug advances to A2 and claims our pawn.

our hero advances the bishop from C1 to A3, and slug sets the king on B7, watching every square. A clean strike: our hero's bishop topples the pawn on D6.

From the dark, Slug pushes the bishop to G8, and right after that our hero's bishop takes E7, leaving D6 behind. Slug answers by moving the bishop from G8 to D5.

A clean strike: our hero's bishop topples the pawn on F6.

With dungeon cunning, Slug brings the king to C8. our hero gives check with the pawn on B7.

Slug's king advances from C8 to D7. Promotion: on B8, our hero turns a pawn into a queen.

Slug sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the bishop on H8. From the dark, Slug pushes the bishop to E4.

our hero gives check with the queen on E8.

Slug answers by moving the king from E6 to F5. By taking the bishop on E4, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to G5. By taking the pawn on G4, our hero drives Slug into check.

Slug advances to G4 and claims our queen.

our hero advances the pawn from B5 to B6, and slug sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on B7.

From the dark, Slug pushes the king to F5. Promotion: on B8, our hero turns a pawn into a queen.

Slug answers by moving the king from F5 to G5. our hero gives check with the queen on G8.

With dungeon cunning, Slug brings the king to H5. From F7, our hero's queen forces Slug to defend.

Slug's king advances from H5 to H6. our hero advances the pawn from H2 to H4.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 39 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
13 / 11
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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