Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the king leaps from C4 to D4 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero slides the king across the board, from E1 to D1; then with dungeon cunning, Slug brings the bishop to A3. With a steady hand, our hero brings the king to C2, and right after that slug's bishop advances from A3 to C5.

our hero captures the enemy pawn: the king leaps from C2 to C3.

Slug sets the pawn on E4, watching every square, while without hurry or fear, our hero places the king on C4. From the dark, Slug pushes the bishop to D4.

our hero captures the enemy bishop: the king leaps from C4 to D4.

Slug answers by moving the knight from G3 to F1. our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Slug brings the pawn to G3. With a steady hand, our hero brings the king to F3; then slug's pawn advances from E6 to E5.

our hero advances the king from F3 to G2, and right after that slug sets the pawn on D6, watching every square. our hero captures the enemy knight: the king leaps from G2 to F1.

From the dark, Slug pushes the pawn to E4, while our hero's king takes G2, leaving F1 behind. Slug answers by moving the king from E8 to F8.

our hero captures the enemy pawn: the king leaps from G2 to G3.

With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the king to F4, and right after that slug's pawn advances from E7 to E6.

our hero captures the enemy pawn: the king leaps from F4 to E4.

Slug sets the king on E7, watching every square, while without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the pawn to H5, and our hero's king takes G5, leaving F4 behind.

Slug answers by moving the pawn from H5 to H4. our hero claims the enemy pawn by landing on H4.

With dungeon cunning, Slug brings the pawn to H6. With a steady hand, our hero brings the king to H5; then slug's pawn advances from D6 to D5.

our hero claims the enemy pawn by landing on H6.

Slug sets the king on D8, watching every square, and without hurry or fear, our hero places the king on G5. From the dark, Slug pushes the king to C7, while our hero's king takes F6, leaving G5 behind.

Slug answers by moving the king from C7 to D8. our hero captures the enemy pawn: the king leaps from F6 to E6.

With dungeon cunning, Slug brings the pawn to D4. With a steady hand, our hero brings the king to E5, and right after that slug's pawn advances from D4 to D3.

our hero advances the king from E5 to E4; then slug sets the pawn on D2, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Slug pushes the king to E7. our hero captures the enemy pawn: the king leaps from E3 to D2.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
39 s
Moves
49
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

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