Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on C7.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to G4; then rat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on A3.
Rat sets the knight on D8, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to E5, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the pawn from C7 to C6, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to D1, and right after that rat's king advances from E7 to F8. our hero advances the pawn from H2 to H4; then rat sets the pawn on D5, watching every square.
our hero claims the enemy pawn by landing on D5.
From the dark, Rat pushes the king to E8. our hero captures the enemy pawn: the pawn leaps from D5 to C6.
Rat answers by moving the knight from D8 to E6, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to E7.
our hero's pawn crowns on C8 and becomes a queen.
Rat's knight advances from E6 to C7. our hero advances the queen from C8 to B7, and right after that rat sets the king on E8, watching every square.
our hero captures the enemy knight: the queen leaps from B7 to C7.
From the dark, Rat pushes the pawn to E4. From B8, our hero's queen forces Rat to defend.
Rat answers by moving the king from E8 to E7. Check: our hero tightens the net by bringing the queen to B7.
With dungeon cunning, Rat brings the king to E8. our hero gives check with the queen on B5.
Rat's king advances from E8 to D8. our hero captures the enemy pawn: the queen leaps from B5 to C5.
Rat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to D5.
From the dark, Rat pushes the king to C7, and our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from C7 to C8, while our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to B8. Check: our hero tightens the net by bringing the queen to D8.
Rat's king advances from B8 to A7. our hero advances the pawn from C6 to C7, and right after that rat sets the king on A6, watching every square.
From A8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to B6. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from B6 to B5, and our hero slides the queen across the board, from C8 to C3. With dungeon cunning, Rat brings the king to B6.
From B8, our hero's queen forces Rat to defend.
Rat's king advances from B6 to A6. Check: our hero tightens the net by bringing the queen to C6.
Rat sets the king on A5, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Rat pushes the king to A6, and our hero's queen takes G8, leaving B8 behind. Rat answers by moving the king from A6 to B5.
our hero claims the enemy pawn by landing on G6.
With dungeon cunning, Rat brings the king to A5. our hero gives check with the queen on F5.
Rat's king advances from A5 to A6. our hero advances the pawn from G5 to G6, and right after that rat sets the king on B6, watching every square.
Check: our hero tightens the net by bringing the queen to F6.
From the dark, Rat pushes the king to B5. our hero gives check with the queen on E5.
Rat answers by moving the king from B5 to C4, and our hero slides the queen across the board, from E5 to E3. With dungeon cunning, Rat brings the king to B5.
Check: our hero tightens the net by bringing the queen to E5.
Rat's king advances from B5 to C6. our hero advances the pawn from G6 to G7; then rat sets the king on D7, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to C6. Check: our hero tightens the net by bringing the queen to E6.
Rat answers by moving the king from C6 to B7, while our hero slides the queen across the board, from E6 to E8. With dungeon cunning, Rat brings the king to A6.
From E6, our hero's queen forces Rat to defend.
Rat's king advances from A6 to A5. our hero delivers the final mate from E5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 27 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.