Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on F6.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from D7 to D5, and right after that our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the pawn to G5. A clean strike: our hero's pawn topples the pawn on G5.
Rat's pawn advances from C5 to C4. our hero advances the pawn from G5 to G6, and rat sets the pawn on C3, watching every square.
A clean strike: our hero's pawn topples the pawn on C3.
From the dark, Rat pushes the king to F8, and right after that our hero's king takes F1, leaving E1 behind. Rat answers by moving the king from F8 to G7; then our hero slides the king across the board, from F1 to E1.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to C4, and rat's pawn advances from D5 to D4.
our hero advances the pawn from H2 to H3, while rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the king to H8; then our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from E5 to E4.
From E3 to D4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's pawn topples the pawn on E4.
Rat's pawn advances from C7 to C6. From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from E7 to F8. our hero gives check with the pawn on E7.
With dungeon cunning, Rat brings the king to G7. Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from G7 to F6. Check: our hero tightens the net by bringing the queen to F8.
Rat sets the king on E5, watching every square. our hero gives check with the queen on F6.
Rat moves the king from E5 to F6 and topples our hero's queen.
our hero's pawn takes G7, leaving G6 behind. Rat advances to G7 and claims our pawn.
our hero slides the pawn across the board, from H4 to H5, and with dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to H6, while rat's pawn advances from A5 to A4.
our hero advances the pawn from H6 to H7, and rat sets the king on E7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to F7. our hero gives check with the queen on H7.
Rat answers by moving the king from F7 to E6. From H6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F7. Check: our hero tightens the net by bringing the queen to H7.
Rat's king advances from F7 to F8. our hero gives check with the queen on H8.
Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to E7.
Check: our hero tightens the net by bringing the queen to H7.
Rat answers by moving the king from E7 to F8, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to E2, while rat's king advances from E8 to F8. our hero advances the king from E2 to E3, and rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to D8. From H8, our hero's queen forces Rat to defend.
Rat answers by moving the king from D8 to E7; then our hero slides the king across the board, from E4 to E5. With dungeon cunning, Rat brings the king to F7.
our hero gives check with the queen on H7.
Rat's king advances from F7 to E8. our hero advances the king from E5 to E6, while rat sets the king on D8, watching every square.
Check: our hero tightens the net by bringing the queen to H8.
From the dark, Rat pushes the king to C7; then our hero's king takes E7, leaving E6 behind. Rat answers by moving the king from C7 to B7, and right after that our hero slides the queen across the board, from H8 to H7.
With dungeon cunning, Rat brings the king to C8. Check: our hero tightens the net by bringing the queen to H8.
Rat's king advances from C8 to C7. our hero advances the queen from H8 to F8, and rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to A6. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 32 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 5 / 10
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.