Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the queen leaps from D5 to A5 and captures the enemy pawn.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the pawn to C4, and our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Rat brings the pawn to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Rat's king advances from E8 to D8. our hero claims the enemy pawn by landing on G4.
Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to C5, while our hero's king takes D2, leaving E1 behind.
Rat answers by moving the knight from B6 to A8, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to E6.
our hero claims the enemy pawn by landing on G6.
Rat's knight advances from A8 to B6. our hero advances the pawn from G6 to G7.
Rat gives check with the knight on C4.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to D7. our hero's pawn crowns on G8 and becomes a queen.
Check from Rat: the knight plants itself on B2.
our hero slides the king across the board, from D3 to D2, and right after that with dungeon cunning, Rat brings the pawn to C4. Check: our hero tightens the net by bringing the queen to D5.
Rat's king advances from D7 to E8. our hero gives check with the queen on C6.
Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to E6.
our hero claims the enemy pawn by landing on E6.
Rat answers by moving the knight from B2 to A4. our hero captures the enemy pawn: the queen leaps from E6 to C4.
With dungeon cunning, Rat brings the knight to B2. From D5, our hero's queen forces Rat to defend.
Rat's king advances from D8 to E7. our hero captures the enemy pawn: the queen leaps from D5 to A5.
Rat sets the knight on A4, watching every square. our hero captures the pawn on C7 and leaves Rat in check.
From the dark, Rat pushes the king to E8, and our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from E8 to F8.
Check: our hero tightens the net by bringing the pawn to G7.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the queen to E7; then rat's knight advances from A4 to B6.
From F8, our hero's queen forces Rat to defend.
Rat sets the king on H7, watching every square. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 23 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.