Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on E2.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H4. Rat's pawn falls on H3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the pawn to A4.

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's knight advances from D7 to C5. our hero advances the king from E1 to F1, and right after that rat sets the knight on E6, watching every square.

Without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the knight to F4, while our hero's king takes D1, leaving E1 behind.

Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from C2 to C3. A cruel blow: Rat's knight captures our hero's pawn on E2.

our hero claims the enemy knight by landing on E2.

Rat's pawn advances from E7 to E5. our hero advances the king from E2 to E3; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to F7. our hero captures the enemy pawn: the king leaps from E4 to E5.

Rat answers by moving the king from F7 to G8, while our hero slides the king across the board, from E5 to E6. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to F4; then rat's king advances from F8 to G7. our hero advances the pawn from F4 to F5, and right after that rat sets the king on H6, watching every square.

our hero captures the enemy pawn: the pawn leaps from F5 to G6.

From the dark, Rat pushes the king to G7, while our hero's king takes F5, leaving E6 behind. Rat answers by moving the pawn from C6 to C5, and our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to H6, and right after that rat's pawn advances from C7 to C6.

our hero advances the pawn from H6 to H7; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Rat pushes the king to H8, and our hero's king takes D6, leaving E6 behind. Rat answers by moving the king from H8 to G7.

our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Rat brings the king to F6. our hero captures the enemy pawn: the king leaps from C6 to C5.

Rat's king advances from F6 to G7. our hero claims the enemy pawn by landing on C4.

Rat sets the king on F6, watching every square, and without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to G7.

our hero claims the enemy pawn by landing on A4.

Rat answers by moving the king from G7 to F8, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from E7 to F6. our hero advances the king from A4 to B4.

A cruel blow: Rat's king captures our hero's pawn on G6.

Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to H6, and our hero's king takes D4, leaving C4 behind.

A cruel blow: Rat's king captures our hero's pawn on H7.

our hero slides the king across the board, from D4 to E5, and right after that with dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to C6; then rat's king advances from G6 to H5.

our hero advances the king from E5 to E6, and right after that rat sets the king on G4, watching every square. Without hurry or fear, our hero places the pawn on D4.

From the dark, Rat pushes the king to F3, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from F3 to F4, and our hero slides the pawn across the board, from D4 to D5.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to D6, and right after that rat's king advances from G5 to H6.

our hero advances the pawn from D6 to D7; then rat sets the king on G6, watching every square. our hero's pawn crowns on D8 and becomes a queen.

From the dark, Rat pushes the king to H7, and our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from H7 to G7.

our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to A5; then rat's king advances from G6 to H7.

our hero advances the pawn from A5 to A6, and right after that rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to G7. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from G7 to G6, and our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from H7 to G7. our hero advances the pawn from A5 to A6; then rat sets the king on H7, watching every square.

Check: our hero tightens the net by bringing the queen to B7.

From the dark, Rat pushes the king to H6, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from H6 to H5.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to D5; then rat's king advances from H6 to G6.

our hero advances the king from E6 to D6, and right after that rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Rat pushes the king to G6, while our hero's king takes C5, leaving C6 behind. Rat answers by moving the king from G6 to H6, and our hero slides the king across the board, from C5 to C4.

With dungeon cunning, Rat brings the king to G6. Mate. our hero's queen on A6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 52 s
Moves
117
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 4
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 88% of the games on this floor.

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