Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's king lands on D7 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to F8; then our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to E3, while rat's pawn advances from G4 to G3. From F2 to G3, our hero's pawn swallows Rat's pawn.

Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the king from D7 to E8; then our hero slides the king across the board, from F4 to E5. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to G4, and rat's king advances from F7 to G7. our hero advances the pawn from H2 to H4, while rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the pawn to G5.

A clean strike: our hero's king topples the pawn on G5.

Rat answers by moving the king from H8 to H7, and right after that our hero slides the king across the board, from G5 to F6. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the king to E7, while rat's knight advances from F8 to D7. From E7 to D7, our hero's king swallows Rat's knight.

Rat sets the king on H7, watching every square. A clean strike: our hero's king topples the pawn on E6.

From the dark, Rat pushes the king to G6. From H5, our hero's pawn forces Rat to defend.

Rat answers by moving the king from G6 to G5; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to H4.

With a steady hand, our hero brings the pawn to H7. Rat moves the king from H4 to G4 and topples our hero's pawn.

Promotion: on H8, our hero turns a pawn into a queen.

Rat sets the king on F4, watching every square. Check: our hero tightens the net by bringing the queen to E5.

From the dark, Rat pushes the king to G4. our hero gives check with the queen on F5.

Rat answers by moving the king from G4 to H4, and right after that our hero slides the queen across the board, from F5 to F3. With dungeon cunning, Rat brings the king to G5.

With a steady hand, our hero brings the pawn to G4, while rat's king advances from G5 to G6. our hero gives check with the queen on F5.

Rat sets the king on H6, watching every square; then without hurry or fear, our hero places the king on F6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 30 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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