Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on E4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on G3, watching every square. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
From the dark, Rat pushes the knight to F6, while our hero's king takes F2, leaving E1 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the king across the board, from F2 to F3.
With dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the king to E4. Check from Rat: the knight plants itself on F6.
our hero advances the king from E4 to E5; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the pawn to A4, and our hero's king takes D4, leaving E5 behind. Rat answers by moving the knight from F6 to G4.
our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the knight to H6. With a steady hand, our hero brings the king to C5; then rat's king advances from D8 to C8.
our hero claims the enemy pawn by landing on C6.
Rat sets the knight on F7, watching every square, and without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the knight to G5.
our hero claims the enemy pawn by landing on A4.
Rat answers by moving the pawn from E7 to E6, and our hero slides the king across the board, from A4 to B4. With dungeon cunning, Rat brings the knight to E4.
With a steady hand, our hero brings the pawn to D3, and right after that rat's king advances from C8 to D8. our hero captures the enemy knight: the pawn leaps from D3 to E4.
Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the pawn to E5, and our hero's king takes D5, leaving C5 behind.
Rat answers by moving the king from D7 to C8. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to F6; then rat's pawn advances from G6 to G5.
our hero claims the enemy pawn by landing on G5.
Rat sets the pawn on C6, watching every square, and without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the pawn to C5, while our hero's king takes E5, leaving F6 behind.
Rat answers by moving the king from D7 to E8, and our hero slides the king across the board, from E5 to D5. With dungeon cunning, Rat brings the pawn to C4.
our hero claims the enemy pawn by landing on C4.
Rat's king advances from E8 to D8. our hero advances the pawn from A3 to A4; then rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to C7, and our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from C7 to D8, while our hero slides the king across the board, from C5 to B6. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to A6; then rat's king advances from D7 to E8. our hero advances the king from B6 to C6, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to G7, while our hero's king takes E6, leaving D6 behind.
Rat answers by moving the king from G7 to H6, and our hero slides the king across the board, from E6 to F5. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from G7 to F7. our hero's pawn crowns on A8 and becomes a queen.
Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the queen on A6. From the dark, Rat pushes the king to E8, and our hero's king takes F6, leaving F5 behind.
Rat answers by moving the king from E8 to D8. From A8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to C7. Check: our hero tightens the net by bringing the queen to A7.
Rat's king advances from C7 to D6. our hero advances the queen from A7 to A5, and right after that rat sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to B7. Check: our hero tightens the net by bringing the queen to B5.
Rat answers by moving the king from B7 to A7, and our hero slides the queen across the board, from B5 to B4. With dungeon cunning, Rat brings the king to A8.
With a steady hand, our hero brings the king to D6, and right after that rat's king advances from A8 to A7. our hero advances the king from D6 to C6; then rat sets the king on A8, watching every square.
And it is checkmate: our hero ends the game on B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 8 min 39 s
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 78% of the games on this floor.