Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero answers with fury: the bishop leaps from A3 to C1 and captures the enemy bishop.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
From C1 to E3, our hero's bishop swallows Spider's pawn.
Spider's knight advances from F6 to G4. our hero advances the bishop from E3 to C1, while spider sets the pawn on C2, watching every square.
Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the king to D8.
A clean strike: our hero's knight topples the pawn on E5.
Spider answers by moving the knight from E4 to F2. From E5 to G4, our hero's knight swallows Spider's knight.
With dungeon cunning, Spider brings the king to D7. A clean strike: our hero's knight topples the knight on F2.
Spider's king advances from D7 to C8. our hero advances the bishop from C1 to B2, and spider sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the knight on E4. From the dark, Spider pushes the pawn to A3. From B2 to A3, our hero's bishop swallows Spider's pawn.
Spider's pawn crowns on C1 and a hostile bishop is born.
A clean strike: our hero's bishop topples the bishop on C1.
With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the knight to G5, and spider's pawn advances from C7 to C5.
A clean strike: our hero's knight topples the pawn on E6.
Spider sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the pawn to A4; then our hero's pawn takes E5, leaving E4 behind.
Spider answers by moving the pawn from C4 to C3, and right after that our hero slides the knight across the board, from E6 to C5. With dungeon cunning, Spider brings the pawn to A3.
With a steady hand, our hero brings the knight to E4, while spider's pawn advances from A3 to A2. From E4 to C3, our hero's knight swallows Spider's pawn.
Spider sets the king on C7, watching every square. A clean strike: our hero's knight topples the pawn on A2.
From the dark, Spider pushes the king to D7, and right after that our hero's knight takes C3, leaving A2 behind. Spider answers by moving the king from D7 to E6; then our hero slides the bishop across the board, from C1 to F4.
With dungeon cunning, Spider brings the king to E7. our hero gives check with the knight on D5.
Spider's king advances from E7 to E6. From C7, our hero's knight forces Spider to defend.
Spider sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the knight on D5. From the dark, Spider pushes the king to E8; then our hero's pawn takes E6, leaving E5 behind.
Spider answers by moving the king from E8 to D8. From G5, our hero's bishop forces Spider to defend.
With dungeon cunning, Spider brings the king to E8. Check: our hero tightens the net by bringing the knight to C7.
Spider's king advances from E8 to F8. our hero gives check with the pawn on E7.
Spider sets the king on G8, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to H7, and right after that our hero's knight takes E6, leaving C7 behind.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 43 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 15 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 45% of the games on this floor.