Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from C3 to D4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to D4, while our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the pawn from C5 to C4. our hero captures the enemy knight: the pawn leaps from C3 to D4.

With dungeon cunning, Rat brings the king to C8. our hero claims the enemy pawn by landing on C4.

Rat's king advances from C8 to B7. our hero advances the pawn from E2 to E3; then rat sets the king on C6, watching every square.

From D5, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to C5, and our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the king from C5 to B6, while our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Rat brings the pawn to C6. our hero captures the enemy pawn: the pawn leaps from D5 to C6.

Rat's pawn advances from D7 to D5. our hero advances the pawn from C6 to C7. Rat's pawn falls on C4 and tears the pawn from our hero.

our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to A7. our hero claims the enemy pawn by landing on C4.

Rat answers by moving the king from A7 to A8, and our hero slides the queen across the board, from C4 to C7. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the queen to D6, and right after that rat's pawn advances from G6 to G5. our hero captures the enemy pawn: the queen leaps from D6 to E6.

Rat sets the pawn on A4, watching every square, while without hurry or fear, our hero places the queen on G6. From the dark, Rat pushes the king to B7.

our hero captures the enemy pawn: the queen leaps from G6 to G5.

Rat answers by moving the king from B7 to A6, while our hero slides the queen across the board, from G5 to F4. With dungeon cunning, Rat brings the king to A5.

With a steady hand, our hero brings the pawn to E5; then rat's king advances from A5 to A6. our hero advances the pawn from E5 to E6, and right after that rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to A6. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from A6 to B7. our hero captures the enemy pawn: the queen leaps from F4 to A4.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from C7 to D6.

our hero advances the pawn from G5 to G6; then rat sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Rat pushes the king to B7. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from B7 to C7, while our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the pawn to F5; then rat's king advances from D6 to C5. our hero advances the pawn from F5 to F6, and right after that rat sets the king on B6, watching every square.

Without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the king to C5. our hero's pawn crowns on F8 and becomes a queen.

Rat answers by moving the king from C5 to B6. From B4, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from A6 to A7.

our hero advances the pawn from A4 to A5; then rat sets the king on A6, watching every square. Without hurry or fear, our hero places the queen on E5.

From the dark, Rat pushes the king to A7, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from A7 to A6, while our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to H6; then rat's king advances from A7 to A6.

our hero advances the pawn from H6 to H7, and right after that rat sets the king on A7, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Rat pushes the king to A6. From E2, our hero's queen forces Rat to defend.

Rat answers by moving the king from A6 to A7. our hero delivers the final mate from F2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 50 s
Moves
87
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 73% of the games on this floor.

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