Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to E5, and our hero's pawn takes G3, leaving G2 behind.
Rat answers by moving the pawn from A5 to A4. our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to C3; then rat's king advances from E8 to E7.
our hero advances the pawn from H4 to H5, and right after that rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Rat pushes the king to F6, while our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from F6 to G5.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the queen to H1, and right after that rat's knight advances from D7 to B6.
our hero advances the queen from H1 to G1; then rat sets the king on H6, watching every square. Without hurry or fear, our hero places the queen on G2.
From the dark, Rat pushes the king to H7. Check: our hero tightens the net by bringing the queen to H2.
Rat answers by moving the king from H7 to G8, while our hero slides the queen across the board, from H2 to H1. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the king to F1; then rat's king advances from G8 to G7. our hero advances the queen from H1 to G1, and right after that rat sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the queen on H1. From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on E4.
Rat answers by moving the king from G7 to G8, and our hero slides the queen across the board, from E4 to H1. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the queen to G1, and right after that rat's king advances from F7 to E6. our hero advances the queen from G1 to H1; then rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to E6, and our hero's queen takes G1, leaving H1 behind.
Rat answers by moving the king from E6 to F7, while our hero slides the queen across the board, from G1 to H1. With dungeon cunning, Rat brings the king to G6.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat's king advances from G6 to G7. our hero advances the queen from H1 to A8, and right after that rat sets the knight on D7, watching every square.
our hero captures the enemy pawn: the queen leaps from A8 to A4.
From the dark, Rat pushes the knight to E5, while our hero's queen takes D1, leaving A4 behind. Rat answers by moving the king from G7 to G6, and our hero slides the queen across the board, from D1 to D8.
A cruel blow: Rat's knight captures our hero's pawn on C4.
With a steady hand, our hero brings the queen to H8, and right after that rat's knight advances from C4 to A5. our hero advances the queen from H8 to H1; then rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to B3. our hero captures the enemy knight: the pawn leaps from A2 to B3.
Rat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to A5; then rat's king advances from F8 to E7.
our hero advances the pawn from A5 to A6, and right after that rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to G7. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from G7 to F7, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the pawn to C6.
With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from F7 to E7. our hero advances the queen from A8 to A6; then rat sets the king on D8, watching every square.
our hero claims the enemy pawn by landing on C6.
From the dark, Rat pushes the king to E7. Check: our hero tightens the net by bringing the queen to C7.
Rat answers by moving the king from E7 to F6. our hero gives check with the queen on C6.
With dungeon cunning, Rat brings the king to E7. From H7, our hero's queen forces Rat to defend.
Rat's king advances from E7 to D8. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 30 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 75% of the games on this floor.