Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the pawn leaps from C5 to B6 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to A3, and rat's king advances from E8 to F7. our hero advances the pawn from C2 to C3, while rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to F7.
A clean strike: our hero's pawn topples the pawn on C4.
Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to E7.
A clean strike: our hero's pawn topples the knight on B6.
Rat's king advances from E7 to E6. From B6 to C7, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on E4, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E7. From C8 to C6, our hero's queen swallows Rat's pawn.
Rat answers by moving the pawn from E4 to E3. A clean strike: our hero's queen topples the pawn on G6.
Rat captures the pawn on F2 and puts our hero in check.
From E1 to F2, our hero's king swallows Rat's pawn.
Rat's king advances from E7 to D8. our hero advances the pawn from G2 to G3, while rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to C7.
A clean strike: our hero's pawn topples the pawn on G4.
Rat answers by moving the king from C7 to B7, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to B8.
With a steady hand, our hero brings the queen to F6, while rat's king advances from B8 to C7. our hero advances the pawn from G5 to G6, and rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to B7. Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from B7 to C7. From F7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the queen to E7, and rat's king advances from C8 to B8.
And it is checkmate: our hero ends the game on F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 46 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.