Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on G6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on G5, watching every square, and without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to F8, while our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the knight from F8 to G6, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to D8.
our hero claims the enemy knight by landing on G6.
Rat's king advances from D8 to E8. our hero advances the pawn from G6 to G7; then rat sets the pawn on C4, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to D7, and our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from C4 to C3, while our hero slides the pawn across the board, from H3 to H4.
Rat's pawn falls on H4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G3 to H4.
Rat's king advances from D7 to D6. our hero advances the pawn from H4 to H5, and right after that rat sets the king on E5, watching every square.
Without hurry or fear, our hero places the pawn on H6. After toppling the pawn on D2, Rat threatens our hero's king.
our hero claims the enemy pawn by landing on D2.
Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the pawn to C5.
our hero's pawn crowns on H8 and becomes a queen.
Rat's king advances from E5 to F5. our hero gives check with the queen on F8.
Rat sets the king on G6, watching every square. From G7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H5. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 48 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 2
- Material captured (hero / opponent)
- 6 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 14% of the games on this floor.