Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from F3 to E4 and captures the enemy pawn.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to C3, and rat's pawn advances from E7 to E6.

our hero advances the pawn from D2 to D3, while rat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Rat pushes the pawn to E5; then our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to G4, while rat's pawn advances from A5 to A4.

our hero advances the pawn from H4 to H5, and rat sets the king on B8, watching every square. A clean strike: our hero's pawn topples the pawn on G6.

From the dark, Rat pushes the king to B7, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from B7 to B6.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to A5. our hero gives check with the queen on A8.

Rat's king advances from A5 to B6. From B8, our hero's queen forces Rat to defend.

Rat sets the king on A6, watching every square. From B8 to C7, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the pawn to E4. By taking the pawn on C6, our hero drives Rat into check.

Rat answers by moving the king from A6 to A5. By taking the pawn on C5, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to A6. A clean strike: our hero's pawn topples the pawn on E4.

Rat's king advances from A6 to B7. our hero advances the pawn from E4 to E5, and rat sets the king on A8, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to B8, and right after that our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from B8 to A8. our hero gives check with the queen on C6.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to G5, and rat's king advances from A7 to B8.

our hero advances the pawn from G5 to G6, while rat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Rat pushes the king to B8. Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from B8 to A7. Check: our hero tightens the net by bringing the queen to C5.

With dungeon cunning, Rat brings the king to B7. Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from B7 to A6. From G6, our hero's queen forces Rat to defend.

Rat sets the king on B7, watching every square. our hero delivers the final mate from E7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 35 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

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