Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's knight lands on D5 and defeats Spider's queen!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the king to F7. By taking the pawn on E5, our hero drives Spider into check.

Spider answers by moving the king from F7 to E6. A clean strike: our hero's knight topples the pawn on G6.

With dungeon cunning, Spider brings the knight to D7. Check: our hero tightens the net by bringing the knight to F4.

Spider's king advances from E6 to D6. our hero advances the knight from F4 to D3, while spider sets the knight on G5, watching every square.

Without hurry or fear, our hero places the knight on B4. From the dark, Spider pushes the king to E6.

A clean strike: our hero's knight topples the pawn on A6.

Spider answers by moving the knight from G5 to F7. By taking the pawn on C7, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to E5. With a steady hand, our hero brings the knight to B5, while spider's knight advances from F7 to H8.

From B5 to C3, our hero's knight swallows Spider's pawn.

Spider sets the knight on B6, watching every square; then without hurry or fear, our hero places the knight on E2. From the dark, Spider pushes the knight to D5, and right after that our hero's pawn takes C4, leaving C2 behind.

Spider answers by moving the knight from D5 to C7; then our hero slides the knight across the board, from E2 to C3. With dungeon cunning, Spider brings the knight to G6.

From C3 to A4, our hero's knight swallows Spider's pawn.

Spider's knight advances from C7 to E6. our hero advances the knight from A4 to B6, while spider sets the knight on F8, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the king to E4; then our hero's knight takes A4, leaving B6 behind.

Check from Spider: the knight plants itself on D4.

our hero slides the king across the board, from E2 to D1, and with dungeon cunning, Spider brings the king to F5. With a steady hand, our hero brings the pawn to C5.

Spider's pawn reaches E2 and threatens our hero's king.

our hero advances the king from D1 to D2, and spider sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Spider pushes the knight to E6, and right after that our hero's king takes D3, leaving D2 behind. Spider answers by moving the king from G6 to F5; then our hero slides the king across the board, from D3 to E3.

Spider's pawn crowns on E1 and a hostile queen is born.

With a steady hand, our hero brings the king to D3, and spider's king advances from F5 to F4. our hero advances the knight from A4 to B6.

Spider's queen reaches E2 and threatens our hero's king.

Without hurry or fear, our hero places the king on C3. Check from Spider: the queen plants itself on C2.

our hero's king takes B4, leaving C3 behind. Spider gives check with the queen on C5.

our hero slides the king across the board, from B4 to A4, and with dungeon cunning, Spider brings the queen to D5. By taking the queen on D5, our hero drives Spider into check.

Spider's king advances from F4 to F5. By taking the pawn on E7, our hero drives Spider into check.

Spider sets the king on G5, watching every square; then without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the king to H5, and right after that our hero's king takes C4, leaving B4 behind.

Spider answers by moving the knight from D4 to E2; then our hero slides the king across the board, from C4 to D5. Spider gives check with the knight on F4.

With a steady hand, our hero brings the king to E5, and spider's king advances from H5 to G5. our hero advances the knight from E7 to D5.

Spider advances to D5 and claims our knight.

From E5 to D5, our hero's king swallows Spider's knight.

From the dark, Spider pushes the knight to D8; then our hero's pawn takes C7, leaving C6 behind. Spider answers by moving the king from G5 to H6.

Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to G6. From D6, our hero's queen forces Spider to defend.

Spider's king advances from G6 to F5. Check: our hero tightens the net by bringing the queen to E5.

Spider sets the king on G6, watching every square; then without hurry or fear, our hero places the king on E6. From the dark, Spider pushes the king to H6.

From F6, our hero's queen forces Spider to defend.

Spider answers by moving the king from H6 to H5; then our hero slides the king across the board, from E6 to F5.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 24 s
Moves
85
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
22 / 3
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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