Battle chronicle
In the depths of Sewers, our hero faces Spider.
With an adventurer's precision, our hero takes the rival queen on G6.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
From C1 to E3, our hero's bishop swallows Spider's pawn.
Spider answers by moving the pawn from A4 to A3; then our hero slides the bishop across the board, from E3 to C1. With dungeon cunning, Spider brings the pawn to A2.
With a steady hand, our hero brings the bishop to A3. Spider's pawn crowns on A1 and a hostile queen is born.
our hero advances the king from E1 to E2, while spider sets the queen on A2, watching every square. Without hurry or fear, our hero places the bishop on B4.
From the dark, Spider pushes the pawn to A5. A clean strike: our hero's bishop topples the pawn on C3.
Spider answers by moving the knight from F6 to D5. From C3 to E5, our hero's bishop swallows Spider's pawn.
With dungeon cunning, Spider brings the queen to A4. With a steady hand, our hero brings the king to F3, while spider's knight advances from E4 to C3.
From E5 to C3, our hero's bishop swallows Spider's knight.
Spider sets the queen on C6, watching every square. A clean strike: our hero's bishop topples the pawn on A5.
Check from Spider: the knight plants itself on F6.
our hero's king takes E3, leaving F3 behind. Spider answers by moving the queen from C6 to D5; then our hero slides the king across the board, from E3 to F4.
With dungeon cunning, Spider brings the queen to B7. With a steady hand, our hero brings the bishop to C3, and spider's queen advances from B7 to C8.
our hero advances the king from F4 to G5, while spider sets the queen on H3, watching every square. From G5 to G6, our hero's king swallows Spider's pawn.
Spider moves the queen from H3 to C3 and topples our hero's bishop.
our hero's king takes G7, leaving G6 behind. Check from Spider: the knight plants itself on D5.
our hero slides the king across the board, from G7 to G6. Spider gives check with the queen on G3.
With a steady hand, our hero brings the king to F5. Spider's queen reaches G6 and threatens our hero's king.
From F5 to G6, our hero's king swallows Spider's queen.
Spider sets the pawn on E6, watching every square; then without hurry or fear, our hero places the king on G7. From the dark, Spider pushes the king to D7, and right after that our hero's king takes F7, leaving G7 behind.
Spider answers by moving the knight from D5 to B6; then our hero slides the king across the board, from F7 to F6. With dungeon cunning, Spider brings the knight to C8.
With a steady hand, our hero brings the king to E5, and spider's king advances from D7 to D8. A clean strike: our hero's king topples the pawn on E6.
Spider sets the pawn on C6, watching every square, and right after that without hurry or fear, our hero places the king on E5. From the dark, Spider pushes the king to C7; then our hero's king takes D4, leaving E5 behind.
Spider answers by moving the knight from C8 to B6, and right after that our hero slides the king across the board, from D4 to C5. With dungeon cunning, Spider brings the knight to D5.
With a steady hand, our hero brings the pawn to C4, while spider's knight advances from D5 to F6. our hero advances the king from C5 to D4, and spider sets the king on D6, watching every square.
Check: our hero tightens the net by bringing the pawn to C5.
From the dark, Spider pushes the king to E6, and right after that our hero's king takes C4, leaving D4 behind. Spider answers by moving the knight from F6 to D7; then our hero slides the king across the board, from C4 to B4.
With dungeon cunning, Spider brings the king to F5. With a steady hand, our hero brings the king to C4, and spider's king advances from F5 to E4.
our hero advances the king from C4 to B4, while spider sets the knight on E5, watching every square. Without hurry or fear, our hero places the king on A5.
From the dark, Spider pushes the knight to D7; then our hero's king takes B4, leaving A5 behind. Spider answers by moving the king from E4 to D5, and right after that our hero slides the king across the board, from B4 to C3.
With dungeon cunning, Spider brings the knight to B8. With a steady hand, our hero brings the king to B4, while spider's king advances from D5 to E6.
our hero advances the king from B4 to C4, and spider sets the king on F5, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Spider pushes the king to F6, and right after that our hero's king takes E4, leaving D4 behind. Spider answers by moving the king from F6 to E7; then our hero slides the king across the board, from E4 to E5.
Spider's knight reaches D7 and threatens our hero's king.
With a steady hand, our hero brings the king to D4, and spider's knight advances from D7 to B8. our hero advances the king from D4 to E5, while spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Spider pushes the king to F6; then our hero's king takes C7, leaving D6 behind.
Spider answers by moving the king from F6 to E5. From C7 to B8, our hero's king swallows Spider's knight.
With dungeon cunning, Spider brings the king to F5. With a steady hand, our hero brings the king to C7, while spider's king advances from F5 to F6.
From C7 to C6, our hero's king swallows Spider's pawn.
Spider sets the king on E7, watching every square; then without hurry or fear, our hero places the king on B6. From the dark, Spider pushes the king to F7, and right after that our hero's pawn takes C6, leaving C5 behind.
Spider answers by moving the king from F7 to E6; then our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Spider brings the king to F5.
Promotion: on C8, our hero turns a pawn into a queen.
Spider's king advances from F5 to E4. Check: our hero tightens the net by bringing the queen to C4.
Spider sets the king on F5, watching every square, and right after that without hurry or fear, our hero places the king on C5. From the dark, Spider pushes the king to G5; then our hero's king takes D5, leaving C5 behind.
Spider answers by moving the king from G5 to H5, and right after that our hero slides the king across the board, from D5 to E5. With dungeon cunning, Spider brings the king to G5.
our hero gives check with the queen on F4.
Spider's king advances from G5 to G6. From F6, our hero's queen forces Spider to defend.
Spider sets the king on H5, watching every square. Check: our hero tightens the net by bringing the queen to F5.
From the dark, Spider pushes the king to H6, and right after that our hero's king takes F6, leaving E5 behind.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 47 s
- Moves
- 121
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 22 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (121 moves) lasted longer than 97% of the games on this floor.