Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's king lands on C1 and defeats Spider's queen!
The battle cuts short: our hero resigns against Spider.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the pawn to H4, and right after that spider's pawn advances from C3 to C2.
our hero advances the pawn from H4 to H5. A cruel blow: Spider's pawn captures our hero's pawn on H5.
Without hurry or fear, our hero places the pawn on G4. Spider's knight falls on G4 and tears the pawn from our hero.
our hero's knight takes F3, leaving G1 behind. Spider answers by moving the king from D7 to C6. From D4, our hero's knight forces Spider to defend.
Spider's pawn falls on D4 and tears the knight from our hero.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Spider's pawn advances from H5 to H4. our hero gives check with the pawn on D5.
Spider sets the king on B7, watching every square, and without hurry or fear, our hero places the pawn on D6. A cruel blow: Spider's knight captures our hero's pawn on D6.
our hero's pawn takes E4, leaving E2 behind. Spider answers by moving the knight from G4 to F6, and our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Spider brings the knight to D7. our hero claims the enemy knight by landing on D6.
Spider's pawn falls on D6 and tears the pawn from our hero.
our hero advances the king from E1 to D2; then spider sets the pawn on D5, watching every square. Without hurry or fear, our hero places the bishop on A3.
On C1, Spider promotes and gains a reinforcing queen.
our hero captures the enemy queen: the king leaps from D2 to C1.
Spider answers by moving the pawn from A6 to A5. our hero claims the enemy pawn by landing on E7.
With dungeon cunning, Spider brings the knight to B6. our hero captures the enemy pawn: the bishop leaps from E7 to H4.
Spider's king advances from B7 to A6. our hero advances the bishop from H4 to F6, and right after that spider sets the king on B5, watching every square.
Without hurry or fear, our hero places the bishop on D4. From the dark, Spider pushes the knight to C4, while our hero's bishop takes C3, leaving D4 behind.
Spider answers by moving the knight from C4 to D6, and our hero slides the bishop across the board, from C3 to E1. With dungeon cunning, Spider brings the pawn to D4.
our hero claims the enemy pawn by landing on A5.
Spider's knight advances from D6 to E4.
The battle cuts short: our hero resigns against Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 44
- How it ended
- resignation
- Captures (hero / opponent)
- 7 / 5
- Material captured (hero / opponent)
- 17 / 7
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (44 moves) lasted longer than 28% of the games on this floor.