Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on D4.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to A4; then our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to F3, while rat's pawn advances from E7 to E5.

our hero advances the pawn from H4 to H5, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Rat pushes the king to E8. From H5 to G6, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the knight to D4.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from E8 to E7. A clean strike: our hero's queen topples the pawn on C4.

Rat sets the king on D6, watching every square, and right after that without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to E7.

A clean strike: our hero's pawn topples the pawn on E5.

Rat answers by moving the pawn from D7 to D6. From C4 to D4, our hero's queen swallows Rat's knight.

With dungeon cunning, Rat brings the king to D7. By taking the pawn on A4, our hero drives Rat into check.

Rat's king advances from D7 to C8. our hero advances the pawn from G5 to G6, and rat sets the pawn on C6, watching every square.

A clean strike: our hero's pawn topples the pawn on D6.

From the dark, Rat pushes the king to D8. From A4 to C6, our hero's queen swallows Rat's pawn.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 34 s
Moves
33
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 13% of the games on this floor.

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