Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from G7 to F8 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the pawn on A4, watching every square, and right after that without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to F7.
A clean strike: our hero's pawn topples the pawn on G4.
Rat answers by moving the knight from D7 to F8, and right after that our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to F5, while rat's king advances from E8 to D8. From F5 to G6, our hero's pawn swallows Rat's pawn.
Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D8.
Promotion: on F8, our hero turns a pawn into a queen.
Rat answers by moving the king from D8 to D7; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the pawn to G6, and rat's pawn advances from C5 to C4. our hero advances the pawn from G6 to G7, while rat sets the pawn on C5, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to C6; then our hero's queen takes C8, leaving F8 behind. Rat answers by moving the king from C6 to B6.
From G8 to C4, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to C6. By taking the pawn on A4, our hero drives Rat into check.
Rat's king advances from C6 to D5. From D8, our hero's queen forces Rat to defend.
Rat sets the king on E6, watching every square. Check: our hero tightens the net by bringing the queen to C6.
From the dark, Rat pushes the king to F5. our hero gives check with the queen on D3.
Rat answers by moving the king from F5 to F4. From F6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G4. Check: our hero tightens the net by bringing the queen to E4.
Rat's king advances from G4 to G3. our hero gives check with the queen on F3.
Rat sets the king on H2, watching every square. By taking the pawn on E5, our hero drives Rat into check.
From the dark, Rat pushes the king to H1. our hero delivers the final mate from F1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.