Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the pawn leaps from F3 to G4 and captures the enemy pawn.

In the end, our hero delivers checkmate and Rat flees the board.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the knight on F6, watching every square, while without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to F7.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to D3. A cruel blow: Rat's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on D3.

Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to E6, while our hero's king takes E3, leaving D2 behind.

Rat answers by moving the knight from D7 to B6, and our hero slides the king across the board, from E3 to E4. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the pawn to H4, and right after that rat's knight advances from B6 to C8. our hero advances the pawn from H4 to H5; then rat sets the knight on A7, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the pawn to C6, and our hero's pawn takes H7, leaving H6 behind.

Rat answers by moving the knight from A7 to C8. our hero's pawn crowns on H8 and becomes a queen.

Rat's knight reaches D6 and threatens our hero's king.

With a steady hand, our hero brings the king to E3. Check from Rat: the knight plants itself on F5.

our hero advances the king from E3 to F3, and right after that rat sets the knight on E7, watching every square. Without hurry or fear, our hero places the queen on A8.

Rat's pawn reaches E4 and threatens our hero's king.

our hero claims the enemy pawn by landing on E4.

Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

With dungeon cunning, Rat brings the knight to F5. Check: our hero tightens the net by bringing the queen to C8.

Rat's king advances from E6 to E7. our hero captures the enemy pawn: the queen leaps from C8 to C6.

Rat sets the knight on E3, watching every square, while without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to F8, and our hero's king takes F6, leaving E5 behind.

Rat's knight reaches G4 and threatens our hero's king.

our hero slides the king across the board, from F6 to E6, and right after that with dungeon cunning, Rat brings the knight to E3. From C8, our hero's queen forces Rat to defend.

Rat's king advances from F8 to G7. Check: our hero tightens the net by bringing the queen to D7.

Rat sets the king on G8, watching every square. our hero gives check with the queen on F7.

From the dark, Rat pushes the king to H8, while our hero's king takes F6, leaving E6 behind. Rat answers by moving the knight from E3 to D1.

our hero delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 41 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
6 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

More from floor 1