Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from A3 to B4 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to B4, and our hero's king takes D1, leaving E1 behind.
Rat answers by moving the pawn from D7 to D6, while our hero slides the king across the board, from D1 to C1. After toppling the pawn on B2, Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from C1 to B2.
Rat's knight advances from B4 to C6. our hero advances the pawn from H2 to H4, and right after that rat sets the knight on B4, watching every square.
Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the pawn to D5. our hero claims the enemy knight by landing on B4.
Rat's pawn falls on B4 and tears the pawn from our hero.
our hero slides the pawn across the board, from F2 to F4; then with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G4, and right after that rat's pawn advances from G6 to G5.
our hero captures the enemy pawn: the pawn leaps from F4 to G5.
Rat sets the pawn on E6, watching every square, while without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the pawn to E5, and our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to C3; then rat's pawn advances from C7 to C5. our hero claims the enemy pawn by landing on B4.
Rat sets the king on G8, watching every square. our hero captures the enemy pawn: the pawn leaps from B4 to C5.
From the dark, Rat pushes the pawn to E4, while our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from G8 to H8, and our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Rat brings the king to G8. Mate. our hero's queen on C8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 2 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 16% of the games on this floor.