Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's queen lands on D7 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from E8 to D8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to G3, and right after that rat's king advances from D8 to E8.

our hero advances the pawn from H2 to H4; then rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Rat pushes the knight to A8, and our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from D2 to D4.

With dungeon cunning, Rat brings the king to F7. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Rat's pawn advances from G6 to G5. our hero claims the enemy pawn by landing on G5.

Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to E7, while our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the king from E7 to D8, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the knight to B6.

our hero's pawn crowns on H8 and becomes a queen.

Rat's king advances from D8 to E7. our hero advances the queen from H8 to H4; then rat sets the king on F8, watching every square.

our hero claims the enemy pawn by landing on G4.

From the dark, Rat pushes the king to E7, and our hero's queen takes E4, leaving G4 behind. Rat answers by moving the knight from B6 to D7, while our hero slides the queen across the board, from E4 to B1.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G4; then rat's knight advances from D7 to B8.

our hero advances the pawn from G5 to G6, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Rat pushes the knight to D7, while our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from G7 to H8.

Check: our hero tightens the net by bringing the pawn to G7.

A cruel blow: Rat's king captures our hero's pawn on G7.

With a steady hand, our hero brings the queen to D3, and right after that rat's king advances from G7 to G8. our hero captures the enemy knight: the queen leaps from D3 to D7.

Rat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the king to G8. our hero captures the enemy pawn: the queen leaps from C7 to C6.

Rat answers by moving the king from G8 to F8, while our hero slides the queen across the board, from C6 to A6. With dungeon cunning, Rat brings the king to E8.

our hero captures the enemy pawn: the queen leaps from A6 to A5.

Rat's king advances from E8 to F8. our hero advances the queen from A5 to B6, and right after that rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the queen on B3. From the dark, Rat pushes the king to E6, while our hero's queen takes D3, leaving B3 behind.

Rat answers by moving the king from E6 to E7, and our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from E8 to F8. our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H7, and our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from H7 to G7, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to H7.

our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from H7 to G6. our hero advances the queen from A8 to A5, and right after that rat sets the king on H5, watching every square.

our hero captures the enemy pawn: the queen leaps from A5 to E5.

From the dark, Rat pushes the king to H4, while our hero's pawn takes G6, leaving G5 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 24 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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