Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from C5 to B6 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero advances the pawn from C2 to C4, while rat sets the knight on B6, watching every square. From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.

Rat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the king to D6.

Check: our hero tightens the net by bringing the bishop to F4.

Rat's king advances from D6 to D7. From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat sets the knight on A4, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the knight from B6 to A8; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to D8.

From H5 to G6, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from A5 to A4. our hero advances the pawn from G6 to G7, while rat sets the king on E8, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to D7; then our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the knight to B6. A clean strike: our hero's pawn topples the knight on B6.

Rat's king advances from D7 to E7. our hero advances the queen from G8 to H8, and rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F6. By taking the pawn on E5, our hero drives Rat into check.

Rat answers by moving the king from F6 to F5. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the queen to D8, and rat's pawn advances from C6 to C5.

A clean strike: our hero's pawn topples the pawn on C7.

Rat sets the king on E3, watching every square. Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to E4. A clean strike: our hero's queen topples the pawn on C5.

Rat answers by moving the king from E4 to F5, and right after that our hero slides the queen across the board, from C5 to A5. With dungeon cunning, Rat brings the king to G6.

A clean strike: our hero's queen topples the pawn on A4.

Rat's king advances from G6 to F5. Check: our hero tightens the net by bringing the queen to C2.

Rat sets the king on E6, watching every square; then without hurry or fear, our hero places the bishop on H2. From the dark, Rat pushes the king to F7, and right after that our hero's queen takes E4, leaving C2 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 58 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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