Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
Slug moves its king from C7 to B6 and topples our hero's rook!
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
From the dark, Slug pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from A2 to B3.
A cruel blow: Slug's pawn captures our hero's pawn on B3.
our hero slides the knight across the board, from G1 to H3, and right after that with dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the knight to F4; then slug's king advances from D7 to C6.
our hero advances the knight from F4 to E6, and right after that slug sets the king on B7, watching every square. Without hurry or fear, our hero places the knight on D4.
From the dark, Slug pushes the pawn to D5. our hero claims the enemy pawn by landing on B3.
Slug answers by moving the pawn from B5 to B4, and our hero slides the knight across the board, from B3 to D4. With dungeon cunning, Slug brings the king to C7.
our hero claims the enemy pawn by landing on B4.
Slug's king advances from C7 to D7. our hero advances the knight from D4 to B5; then slug sets the pawn on F6, watching every square.
Without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the pawn to D4, and our hero's rook takes D1, leaving A1 behind.
Slug answers by moving the pawn from E4 to E3. our hero captures the pawn on D4 and leaves Slug in check.
With dungeon cunning, Slug brings the king to C6. our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Slug's pawn advances from F6 to F5. our hero advances the bishop from F4 to H6. Slug's king falls on B5 and tears the knight from our hero.
From D5, our hero's rook forces Slug to defend.
From the dark, Slug pushes the king to C6. our hero claims the enemy pawn by landing on F5.
Slug answers by moving the king from C6 to B7, and our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Slug brings the king to A6.
With a steady hand, our hero brings the pawn to E5, and right after that slug's king advances from A6 to A7. our hero advances the rook from F5 to F6; then slug sets the king on B8, watching every square.
our hero captures the pawn on B6 and leaves Slug in check.
From the dark, Slug pushes the king to C7, and our hero's pawn takes E6, leaving E5 behind. A cruel blow: Slug's king captures our hero's rook on B6.
our hero slides the pawn across the board, from E6 to E7, and right after that with dungeon cunning, Slug brings the king to B7. our hero's pawn crowns on E8 and becomes a queen.
Slug's king advances from B7 to A6. From E6, our hero's queen forces Slug to defend.
Slug sets the king on B5, watching every square, and without hurry or fear, our hero places the pawn on G4. A cruel blow: Slug's king captures our hero's pawn on B4.
our hero's pawn takes G5, leaving G4 behind. Slug answers by moving the king from B4 to B5, and our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Slug brings the king to B4. Check: our hero tightens the net by bringing the queen to E4.
Slug's king advances from B4 to C5. our hero advances the pawn from G6 to G7; then slug sets the king on D6, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Slug pushes the king to C7. Check: our hero tightens the net by bringing the queen to G7.
Slug answers by moving the king from C7 to B8. And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 33 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 8 / 10
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 59% of the games on this floor.