Battle chronicle

In the depths of Sewers, our hero faces Slug.

With an adventurer's precision, our hero takes the rival queen on B1.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Slug's bishop.

Slug's pawn advances from D6 to D5. A clean strike: our hero's pawn topples the pawn on B3.

Slug sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the pawn to G3.

A clean strike: our hero's pawn topples the pawn on G3.

Slug answers by moving the king from E7 to E8, and right after that our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the knight to G8.

A clean strike: our hero's pawn topples the pawn on B5.

Slug's pawn advances from C5 to C4. our hero advances the pawn from B3 to B4, and slug sets the pawn on F5, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Slug pushes the pawn to E3, and right after that our hero's pawn takes G4, leaving G3 behind.

Slug answers by moving the knight from G8 to H6. A clean strike: our hero's pawn topples the pawn on F5.

With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the pawn to G4, and slug's pawn advances from C4 to C3.

our hero advances the pawn from G4 to G5, while slug sets the pawn on D4, watching every square. From G5 to H6, our hero's pawn swallows Slug's knight.

From the dark, Slug pushes the king to E8; then our hero's pawn takes H7, leaving H6 behind. Slug advances to B2 and claims our pawn.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to F7. A clean strike: our hero's queen topples the pawn on D4.

Slug's pawn crowns on B1 and a hostile queen is born.

our hero advances the queen from D4 to D1, and slug sets the king on F6, watching every square. A clean strike: our hero's queen topples the queen on B1.

From the dark, Slug pushes the king to G7. our hero gives check with the queen on B2.

Slug answers by moving the king from G7 to F8. From F6, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to E8. From F6 to B6, our hero's queen swallows Slug's pawn.

Slug's king advances from E8 to F8. A clean strike: our hero's queen topples the pawn on E3.

Slug sets the king on G7, watching every square. From E7, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to G8; then our hero's pawn takes F6, leaving F5 behind. Slug answers by moving the king from G8 to H8, and right after that our hero slides the pawn across the board, from F6 to F7.

With dungeon cunning, Slug brings the king to H7. Promotion: on F8, our hero turns a pawn into a queen.

Slug's king advances from H7 to G6. Check: our hero tightens the net by bringing the queen to E4.

Slug sets the king on H5, watching every square. our hero gives check with the queen on F3.

From the dark, Slug pushes the king to G6. From D6, our hero's queen forces Slug to defend.

Slug answers by moving the king from G6 to G7; then our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Slug brings the king to H7.

With a steady hand, our hero brings the pawn to B7, and slug's king advances from H7 to G7. Promotion: on B8, our hero turns a pawn into a queen.

Slug sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the queen on D8. From the dark, Slug pushes the king to G7; then our hero's queen takes H5, leaving F3 behind.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 29 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
22 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 61% of the games on this floor.

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