Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on D5 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to E5.

With a steady hand, our hero brings the king to D1, while rat's knight advances from E5 to D7. our hero advances the king from D1 to C1, and rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the king from E8 to E7; then our hero slides the king across the board, from B2 to C3. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to A3, and rat's king advances from F8 to E7. our hero advances the pawn from G2 to G3, while rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to D7; then our hero's king takes B2, leaving B3 behind.

Rat answers by moving the king from D7 to D6, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to E5.

With a steady hand, our hero brings the king to C3. Rat's knight reaches D5 and threatens our hero's king.

our hero advances the king from C3 to D2, and rat sets the king on D4, watching every square. A clean strike: our hero's pawn topples the knight on D5.

From the dark, Rat pushes the king to E5. From D5 to C6, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to C3, and rat's king advances from E5 to E4.

our hero advances the king from C3 to B3, while rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on A2.

From the dark, Rat pushes the king to D4; then our hero's king takes B2, leaving A2 behind. Rat answers by moving the pawn from E5 to E4, and right after that our hero slides the king across the board, from B2 to C2.

With dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the king to C3, while rat's king advances from C5 to D6.

our hero advances the king from C3 to D4, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Rat pushes the king to F6, and right after that our hero's king takes C5, leaving D5 behind. Rat answers by moving the king from F6 to E5; then our hero slides the king across the board, from C5 to B5.

With dungeon cunning, Rat brings the king to F5. From B5 to A5, our hero's king swallows Rat's pawn.

Rat's king advances from F5 to G6. our hero advances the king from A5 to A6, while rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G8; then our hero's king takes A7, leaving A6 behind.

Rat answers by moving the king from G8 to H7, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the king to A8, while rat's king advances from G7 to H8. our hero advances the pawn from A6 to A7, and rat sets the pawn on E3, watching every square.

A clean strike: our hero's pawn topples the pawn on E3.

From the dark, Rat pushes the king to G8, and right after that our hero's king takes B8, leaving A8 behind. Rat answers by moving the king from G8 to F7.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to C5, and rat's king advances from E7 to F7.

A clean strike: our hero's king topples the pawn on C7.

Rat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the king on D8. From the dark, Rat pushes the king to F7; then our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from F7 to E6. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C6, while rat's king advances from F7 to G7.

our hero gives check with the queen on A7.

Rat sets the king on H6, watching every square; then without hurry or fear, our hero places the queen on B8. From the dark, Rat pushes the king to H5, and right after that our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from H5 to G6. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to A4, and rat's king advances from H6 to G6.

our hero advances the pawn from A4 to A5, while rat sets the king on H6, watching every square. Without hurry or fear, our hero places the queen on D4.

From the dark, Rat pushes the king to H7; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from H7 to G6, and right after that our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to F7. Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from F7 to F8. our hero advances the queen from D4 to D5, and rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the queen on D6. From the dark, Rat pushes the king to H7, and right after that our hero's queen takes F8, leaving D6 behind.

Rat answers by moving the king from H7 to G6; then our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the pawn to E5, and rat's king advances from H7 to G6. our hero gives check with the queen on G8.

Rat sets the king on H6, watching every square. From H8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G6; then our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from G6 to F7.

our hero gives check with the queen on D5.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to D7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 22 s
Moves
125
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (125 moves) lasted longer than 90% of the games on this floor.

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