Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its king to G8 and claims our queen.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the pawn from C2 to C3, and right after that rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the knight to F6, while our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from F6 to D7, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F3, and right after that rat's pawn advances from E7 to E6.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat sets the knight on B6, watching every square, while without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the knight to C4.
our hero captures the enemy knight: the pawn leaps from D3 to C4.
Rat answers by moving the pawn from E6 to E5, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to H4; then rat's king advances from E7 to D8. our hero advances the pawn from H4 to H5, and right after that rat sets the king on E7, watching every square.
our hero captures the enemy pawn: the pawn leaps from H5 to G6.
From the dark, Rat pushes the king to F8, while our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from F8 to G7, and our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Rat brings the king to H8. Check: our hero tightens the net by bringing the pawn to G7.
Rat's king advances from H8 to H7. our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on G8.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to G7, and our hero's king takes E2, leaving F1 behind.
Rat answers by moving the king from G7 to F8, while our hero slides the king across the board, from E2 to F3. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to G3; then rat's king advances from G7 to H8. our hero advances the king from G3 to H4, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the king to H8, while our hero's king takes G6, leaving H5 behind.
Rat answers by moving the king from H8 to G8, and our hero slides the king across the board, from G6 to F6. With dungeon cunning, Rat brings the king to H8.
our hero claims the enemy pawn by landing on E5.
Rat's king advances from H8 to G8. our hero advances the pawn from G5 to G6; then rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on E6. Rat's king falls on G6 and tears the pawn from our hero.
our hero's king takes D7, leaving E6 behind. Rat answers by moving the king from G6 to H7. our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the king to G8. our hero captures the enemy pawn: the king leaps from C7 to C6.
Rat's king advances from G8 to F8. our hero claims the enemy pawn by landing on C5.
Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to F6.
our hero claims the enemy pawn by landing on A4.
Rat answers by moving the king from F6 to E5, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to D6.
With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from D6 to C5. our hero advances the pawn from G6 to G7; then rat sets the king on B6, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to B7, and our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from B7 to C7, while our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to E6; then rat's king advances from C6 to B7.
our hero advances the pawn from E6 to E7, and right after that rat sets the king on A6, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to A7. our hero gives check with the queen on E7.
Rat answers by moving the king from A7 to A6. Mate. our hero's queen on E6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 16 s
- Moves
- 87
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 10
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 73% of the games on this floor.