Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's king lands on F2 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to E5, and right after that our hero's pawn takes E4, leaving E2 behind.

Rat gives check with the knight on D3.

our hero slides the king across the board, from E1 to F1, while with dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to F3, and rat's pawn advances from D7 to D5.

our hero advances the pawn from E4 to E5, while rat sets the knight on F2, watching every square. From F1 to F2, our hero's king swallows Rat's knight.

From the dark, Rat pushes the pawn to C5; then our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the pawn from D5 to D4.

From C3 to D4, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from C5 to D4 and topples our hero's pawn.

With a steady hand, our hero brings the king to E2, while rat's king advances from E8 to F7. our hero advances the pawn from D2 to D3, and rat sets the pawn on C3, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from G8 to H8; then our hero slides the king across the board, from D1 to C2. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to H4, and rat's king advances from G8 to F7. our hero advances the pawn from H4 to H5, while rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to G8; then our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the pawn from G6 to G5. From F4 to G5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to A3, while rat's king advances from H7 to G8.

our hero advances the pawn from G5 to G6, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from E7 to D7.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to C6. Check: our hero tightens the net by bringing the queen to C8.

Rat's king advances from C6 to D5. our hero advances the queen from C8 to A6, while rat sets the king on C5, watching every square.

By taking the pawn on A5, our hero drives Rat into check.

From the dark, Rat pushes the king to C6. Check: our hero tightens the net by bringing the queen to A6.

Rat answers by moving the king from C6 to D5, and right after that our hero slides the pawn across the board, from G6 to G7. Rat moves the king from D5 to E5 and topples our hero's pawn.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from E5 to D5. By taking the pawn on E6, our hero drives Rat into check.

Rat sets the king on C5, watching every square. And it is checkmate: our hero ends the game on C6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 55 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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